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  • [[Category:Implants| ]]
    698 bytes (83 words) - 22:16, 5 January 2018
  • [[Category:Implants| ]]
    802 bytes (99 words) - 22:16, 5 January 2018
  • With the increasing number of non-passive implants, the C.R.C. found the number of implants that he or she can have activated at once.
    734 bytes (92 words) - 23:20, 5 January 2018
  • [[Category:Implants| ]]
    911 bytes (103 words) - 22:06, 5 January 2018
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    1 KB (221 words) - 23:22, 5 January 2018
  • [[Category:Implants| ]]
    803 bytes (99 words) - 23:24, 5 January 2018
  • In-Game Bonus: Adds Power for Implants. Your total power systems can not use more than 25% of the total control [[Category:Implants| ]]
    926 bytes (117 words) - 22:13, 5 January 2018
  • [[Category:Implants| ]]
    815 bytes (114 words) - 23:26, 5 January 2018
  • [[Category:Implants| ]]
    455 bytes (42 words) - 18:19, 2 July 2019
  • There are times when a cyborg's regenerative implants are insufficient [[Category:Implants| ]]
    2 KB (227 words) - 23:01, 5 January 2018
  • [[Category:Implants| ]]
    754 bytes (94 words) - 23:28, 5 January 2018
  • [[Category:Implants| ]]
    783 bytes (96 words) - 23:30, 5 January 2018
  • In-Game Bonus: Adds Power for Implants. Your total power systems can not use more than 25% of the total control [[Category:Implants| ]]
    682 bytes (93 words) - 22:21, 5 January 2018
  • In-Game Bonus: Adds Power for Implants. Your total power systems can not use more than 25% of the total control [[Category:Implants| ]]
    1 KB (136 words) - 22:23, 5 January 2018
  • In-game Bonus: Gives the ability to change corpses into power for your implants via the Decompose function. [[Category:Implants| ]]
    1 KB (187 words) - 23:04, 5 January 2018
  • [[Category:Implants| ]]
    768 bytes (102 words) - 22:15, 5 January 2018
  • [[Category:Implants| ]]
    2 KB (201 words) - 23:33, 5 January 2018
  • [[Category:Implants| ]]
    778 bytes (95 words) - 00:59, 6 January 2018
  • [[Category:Implants| ]]
    935 bytes (121 words) - 20:46, 5 January 2018
  • [[Category:Implants| ]]
    499 bytes (58 words) - 23:38, 5 January 2018
  • [[Category:Implants| ]]
    538 bytes (62 words) - 23:38, 5 January 2018
  • [[Category:Implants| ]]
    549 bytes (62 words) - 23:40, 5 January 2018
  • [[Category:Implants| ]]
    727 bytes (92 words) - 23:44, 5 January 2018
  • [[Category:Implants| ]]
    843 bytes (104 words) - 20:48, 5 January 2018
  • In-Game Bonus: Adds Power for Implants. Your total power systems can not use more than 25% of the total control [[Category:Implants| ]]
    902 bytes (125 words) - 22:24, 5 January 2018
  • [[Category:Implants| ]]
    1 KB (138 words) - 00:58, 6 January 2018
  • [[Category:Implants| ]]
    864 bytes (92 words) - 01:09, 6 January 2018
  • [[Category:Implants| ]]
    977 bytes (121 words) - 20:51, 5 January 2018
  • [[Category:Implants| ]]
    1 KB (167 words) - 00:05, 6 January 2018
  • [[Category:Implants| ]]
    552 bytes (63 words) - 23:52, 5 January 2018
  • [[Category:Implants| ]]
    563 bytes (44 words) - 18:20, 2 July 2019
  • We provide an enormous range of implants designed to maximize our clients'
    1 KB (162 words) - 01:46, 28 June 2017
  • [[Category:Implants| ]]
    715 bytes (91 words) - 22:15, 5 January 2018
  • [[Category:Implants| ]]
    762 bytes (71 words) - 10:23, 19 March 2020
  • [[Category:Implants| ]]
    572 bytes (59 words) - 23:06, 5 January 2018
  • [[Category:Implants| ]]
    2 KB (206 words) - 20:52, 5 January 2018
  • this is that when implants are used more efficiently, the cost to use [[Category:Implants| ]]
    1 KB (146 words) - 22:28, 5 January 2018
  • [[Category:Implants| ]]
    814 bytes (99 words) - 01:41, 9 January 2018
  • [[Category:Implants| ]]
    865 bytes (98 words) - 20:53, 5 January 2018
  • [[Category:Implants| ]]
    919 bytes (100 words) - 01:12, 6 January 2018
  • [[Category:Implants| ]]
    1 KB (182 words) - 23:54, 5 January 2018
  • [[Category:Implants| ]]
    902 bytes (118 words) - 20:54, 5 January 2018
  • [[Category:Implants| ]]
    972 bytes (130 words) - 23:56, 5 January 2018
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    743 bytes (86 words) - 20:54, 5 January 2018
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    600 bytes (76 words) - 23:57, 5 January 2018
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    646 bytes (77 words) - 01:13, 6 January 2018
  • [[Category:Implants| ]]
    1 KB (137 words) - 01:16, 6 January 2018
  • [[Category:Implants| ]]
    1 KB (134 words) - 01:26, 6 January 2018
  • remain in the retinue of implants available to you. [[Category:Implants| ]]
    840 bytes (109 words) - 23:08, 5 January 2018
  • One of the more basic implants, a small light is embedded in the [[Category:Implants| ]]
    1 KB (129 words) - 23:59, 5 January 2018
  • In-Game Bonus: Adds Power for Implants. Your total power systems can not use more than 25% of the total control [[Category:Implants| ]]
    689 bytes (93 words) - 22:29, 5 January 2018
  • [[Category:Implants| ]]
    1 KB (185 words) - 01:41, 6 January 2018
  • implant will not affect your offensive implants. In-game Bonus: Allows the user to wield a weapon despite other hand implants
    890 bytes (124 words) - 00:01, 6 January 2018
  • [[Category:Implants| ]]
    731 bytes (94 words) - 21:03, 5 January 2018
  • [[Category:Implants| ]]
    1 KB (121 words) - 03:58, 6 January 2018
  • One of the more primitive of cyborg implants, the Headbutt Plate is [[Category:Implants| ]]
    830 bytes (111 words) - 03:59, 6 January 2018
  • [[Category:Implants| ]]
    876 bytes (97 words) - 22:14, 5 January 2018
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    964 bytes (113 words) - 04:01, 6 January 2018
  • [[Category:Implants| ]]
    782 bytes (79 words) - 18:21, 2 July 2019
  • [[Category:Implants| ]]
    720 bytes (95 words) - 00:03, 6 January 2018
  • Total Defense Implants Available: 21 Total Enchancement Implants Available: 6
    10 KB (351 words) - 10:20, 19 March 2020
  • [[Category:Implants| ]]
    854 bytes (89 words) - 04:02, 6 January 2018
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    836 bytes (111 words) - 21:03, 5 January 2018
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    569 bytes (65 words) - 00:04, 6 January 2018
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    541 bytes (63 words) - 00:06, 6 January 2018
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    680 bytes (92 words) - 00:08, 6 January 2018
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    725 bytes (88 words) - 01:41, 9 January 2018
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    796 bytes (100 words) - 04:04, 6 January 2018
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    875 bytes (87 words) - 18:22, 2 July 2019
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    680 bytes (86 words) - 21:47, 5 January 2018
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    1 KB (145 words) - 00:10, 6 January 2018
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    892 bytes (115 words) - 04:06, 6 January 2018
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    1 KB (151 words) - 23:12, 5 January 2018
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    1 KB (147 words) - 23:14, 5 January 2018
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    827 bytes (99 words) - 04:07, 6 January 2018
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    515 bytes (60 words) - 00:13, 6 January 2018
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    518 bytes (59 words) - 00:14, 6 January 2018
  • [[Category:Implants| ]]
    877 bytes (109 words) - 21:47, 5 January 2018
  • In-Game Bonus: Adds Power for Implants. Your total power systems can not use more than 25% of the total control [[Category:Implants| ]]
    883 bytes (126 words) - 22:30, 5 January 2018
  • [[Category:Implants| ]]
    1 KB (149 words) - 23:16, 5 January 2018
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    848 bytes (108 words) - 04:09, 6 January 2018
  • [[Category:Implants| ]]
    1 KB (189 words) - 00:19, 6 January 2018
  • implants. Like skin sheathing and dermal plating, it is a skin implant blunt and edged attacks of the three skin implants, yet offers no
    2 KB (199 words) - 22:18, 5 January 2018
  • [[Category:Implants| ]]
    618 bytes (68 words) - 00:18, 6 January 2018
  • [[Category:Implants| ]]
    847 bytes (108 words) - 04:10, 6 January 2018
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    2 KB (201 words) - 00:20, 6 January 2018
  • [[Category:Implants| ]]
    866 bytes (108 words) - 21:20, 5 January 2018
  • In-game Bonus: Shows effectiveness of current Implants [[Category:Implants| ]]
    725 bytes (90 words) - 00:22, 6 January 2018
  • [[Category:Implants| ]]
    720 bytes (92 words) - 21:23, 5 January 2018
  • [[Category:Implants| ]]
    839 bytes (105 words) - 23:18, 5 January 2018
  • [[Category:Implants| ]]
    1 KB (177 words) - 00:24, 6 January 2018
  • power implants into a more cohesive whole and as such provides greater In-Game Bonus: Allows for more powerful Power Implants. A Power Grid is only capable of containing 1 Power Grid Slot per 5 S.I.
    1 KB (136 words) - 22:46, 5 January 2018
  • boosts the capability of all other power storage implants, pushing [[Category:Implants| ]]
    857 bytes (111 words) - 22:53, 5 January 2018
  • [[Category:Implants| ]]
    759 bytes (93 words) - 21:25, 5 January 2018
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    657 bytes (80 words) - 21:27, 5 January 2018
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    802 bytes (101 words) - 04:11, 6 January 2018
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    508 bytes (63 words) - 00:25, 6 January 2018
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    628 bytes (79 words) - 00:26, 6 January 2018
  • [[Category:Implants| ]]
    712 bytes (96 words) - 00:28, 6 January 2018
  • when it comes to implants in the hand and fingers. [[Category:Implants| ]]
    891 bytes (90 words) - 04:12, 6 January 2018
  • [[Category:Implants| ]]
    799 bytes (105 words) - 00:30, 6 January 2018
  • [[Category:Implants| ]]
    624 bytes (76 words) - 21:46, 15 July 2019
  • One of the first implants designed for combat destined cyborgs was Skin [[Category:Implants| ]]
    2 KB (193 words) - 22:17, 5 January 2018
  • In-Game Bonus: Adds Power for Implants. Your total power systems can not use more than 25% of the total control [[Category:Implants| ]]
    687 bytes (95 words) - 22:49, 5 January 2018
  • In-Game Bonus: Adds Power for Implants. Your total power systems can not use more than 25% of the total control [[Category:Implants| ]]
    1 KB (138 words) - 22:54, 5 January 2018
  • [[Category:Implants| ]]
    669 bytes (78 words) - 04:14, 6 January 2018
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    508 bytes (57 words) - 00:31, 6 January 2018
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    739 bytes (89 words) - 21:35, 5 January 2018
  • [[Category:Implants| ]]
    861 bytes (111 words) - 00:37, 6 January 2018
  • use of implants themselves. They are still capable of overloading the [[Category:Implants| ]]
    793 bytes (97 words) - 21:37, 5 January 2018
  • [[Category:Implants| ]]
    536 bytes (63 words) - 00:38, 6 January 2018
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    830 bytes (99 words) - 21:46, 5 January 2018
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    1 KB (174 words) - 00:45, 6 January 2018
  • [[Category:Implants| ]]
    941 bytes (123 words) - 00:46, 6 January 2018
  • In-Game Bonus: Adds Power for Implants. Your total power systems can not use more than 25% of the total control [[Category:Implants| ]]
    1 KB (138 words) - 22:56, 5 January 2018
  • In-Game Bonus: Adds Power for Implants. Your total power systems can not use more than 25% of the total control [[Category:Implants| ]]
    706 bytes (93 words) - 22:57, 5 January 2018
  • [[Category:Implants| ]]
    744 bytes (99 words) - 00:48, 6 January 2018
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    689 bytes (79 words) - 04:16, 6 January 2018
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    846 bytes (103 words) - 04:17, 6 January 2018
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    742 bytes (93 words) - 00:53, 6 January 2018