Difference between revisions of "Thundering"
imported>Voodoo m |
imported>Voodoo m |
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Latest revision as of 11:46, 5 May 2014
Contents
Special Attributes
Can stay with your over reboots.
-1 Intelligence
Absorbs wearer's Spell Points to charge itself up, then spends Spell Points to discharge lightning attacks upon the wearer's foe. Neither Spell Point cost is large.
Area
Random, world drop.
Mob
Random, world drop.
Description
You see a delicate silver ring attached to a small silver disc by what appears to be a delicate chain of platinum. The disc is currently latched onto the flesh on the back of your hand, and you can see small blue sparks dancing along the chain. If bound, this item has a chance to stick with you over boots. It has a magical glow about it.
It looks light.
Requirements, etc
Unbreakable
Binds upon pickup
Will self-destruct upon pickup if another Thundering exists in one's inventory.
You must be level 55 to wear this.
Bladesinger Evaluation
For help, see Damage Types.
Edged | God-Wrought |
Blunt | God-Wrought |
Fire | Substandard |
Ice | Substandard |
Acid | Substandard |
Electricity | God-Wrought |
Mind | Substandard |
Energy | Substandard |
Poison | Substandard |
Radiation | God-Wrought |
Juggernaut Evaluation
>>>>> Armour Analysis for: Thundering <<<<< Edged: Poor protection from this form of attack. Blunt: Poor protection from this form of attack. Fire: No protection from this form of attack. Ice: No protection from this form of attack. Acid: No protection from this form of attack. Electric: Average protection from this form of attack. Mind: No protection from this form of attack. Energy: No protection from this form of attack. Poison: No protection from this form of attack. Radiation: Average protection from this form of attack. >>>>> Armour Type: ring <<<<<
Comments
Please add other guild evals!