Android Dungeon Scaling
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Thanks to Orthas and Weiner for providing this data, and to those who contributed to it.
Release Order: Alpha Beta 1.0 1.1 Cupcake Donut Eclair Froyo Gingerbread Honeycomb Ice Cream Sandwitch Jelly Bean KitKat Lollipop Marshmallow Development FB->CC-D-E-F-G-->/Alpha+ Flipbird circuvents ordering... Hamstring? Ambush/Voice/Stun? frostbite/other spells? trucable 3 hits/round, dodges. Specials: Edged, Elec, Cold, Some switch damage type they do: The android appears to shift phase before letting out a bright flash of lime light. The android's canons make a clicking noise before rotating and changing color. Some may switch on/off damage type immunities: The android flashes momentarily and now has a faint green glow surrounding it. Staircase: West: Alpha (dts), Android 1.0 (dts) East: Android 1.1 (dts), Beta (dts) Main Floor: Center: Apple fanboy West Side: Gingerbread, Froyo, Cupcake, Donut, Eclair East Side: Kitkat, Lollipop, Honeycomb, Ice Cream Sandwich, Jellybean (dts) In a corridor (s,w,e,stairs) Apple fanboy. Elevator doors (closed). push button You feel your stamina returning as you rest your battle-weary bones. You push the elevator button and it lights up. BING! The button light goes off and the elevator doors open. look | | | | | | In a corridor (s,w,e,stairs) 1-O-O-@-1-O-1 | O This isn't a spectacularly long corridor but it is long enough to fit the classification. Both east and west exits from the corridor lead into the android showrooms. The northern wall has an elevator door and a single button to call the elevator. The south exit will take you to the entrance to the building, two large glass doors can be seen from here. This section of the corridor is quite nice with red carpet centered on the floor leading to the buildings entrance room. The ceiling in this area has old fashioned chandeliers fitted that flicker ambient around the room. There is also a staircase here that leads downwards. There are four obvious exits: south, west, east, stairs Elevator doors (open). Inside an elevator (out) @ The interior of this elevator is stainless steel. It is very shiny and you can see your reflection perfectly on every surface. There is a elevator panel to the left of the door with a single button on it. The button is red in color and is made of a fluorescent plastic. There is some stereotypically annoying music blaring out of the loud speaker for your entertainment. There is one obvious exit: out > Maninthebox shouts: moar 4 playcult exa buttons The doors snap shut. Soothing elevator music plays... A small panel sits on the wall next to the elevator door. The panel strangely only has one button on it. It is red in color and has the word 'emergency' written above it in capital letters. > exa button The elevator shudders unexpectedly as it accelerates. The elevator begins to decelerate. The elevator comes to a stand still and the doors open. out For resuming bot: In a corridor (w,e) O-O-O-@-O-O-O Elevator doors (open). Upper Level: West Side: Marshmallow East Side: Development (hastes, dts) The android fires up and begins to glow. The glow surrounding the android changes color. The androids glow fades away. There is a large crack and the glow surrounding the android turns bright red! Resets within dungeon resets. 37: 200k 39: 210k 41: 300k 45: 380k - 477k (on one run: alpha, beta, 1.0, 1.1 ~450k, rest ~400k) 46: 425k 52: 550k 70: 1.68m 72: 1.65m (2hits/round, specials) 73: 1.75m 74: 1.85m 75: 1.8m 76: 2.0m 77: 78: 79: 80: 2.2m 81: 2.5m 82: 4.35m (dodges) 83: 4.5m 84: 85: 4.6-4.7m 86: 4.7m, harder than 85 87: 88: 89: 4.9m-5.5m 90: 5.4m (Dodges) 91: 5.6-5.8m 92: 93: 5.7m 94: 95: 96: 6.1m 97: 98: 99: 6.75m 100: 101: 7.4m 106: 7.5-7.8m 110 is 7.5m but pressurable from a monk 123 is 16m 130 is 17m i know that much 141 >12m