Difference between revisions of "Activation Extension System"

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imported>KyrinFireheart
(Created page with " CYBORGS :: Activation Extension System With the increasing number of non-passive implants, the C.R.C. found that many cyborgs were unable to regulate them all at once. ...")
imported>KyrinFireheart
(Created page with " CYBORGS :: Activation Extension System With the increasing number of non-passive implants, the C.R.C. found that many cyborgs were unable to regulate them all at once. ...")
(No difference)

Revision as of 23:20, 5 January 2018

 CYBORGS :: Activation Extension System
 With the increasing number of non-passive implants, the C.R.C. found
 that many cyborgs were unable to regulate them all at once. To combat
 this flaw the corporation developed the Activation Extension System.
 This implant interfaces with the SINC, allowing the cyborg to increase
 the number of implants that he or she can have activated at once.
 In-game Bonus: +1 Active Implant
 Body Location(open/used)           Body Slots Required(open/used)     
 brain                              brain
 chip pack                          chip pack
 Control Required: 2.50             Power Cost: 0
 Credit Cost: 62500                 Heat Generated: None