Psychoactive Pulser

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Revision as of 03:11, 6 January 2018 by imported>KyrinFireheart (Created page with " CYBORGS :: Psychoactive Pulser Like all pulsers, the Psychoactive Pulser functions by periodically firing after brief downtime to allow it to recharge. When it does, ...")
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 CYBORGS :: Psychoactive Pulser
 Like all pulsers, the Psychoactive Pulser functions by periodically
 firing after brief downtime to allow it to recharge. When it does,
 it emits a high intensity neural wave that disrupts both brain 
 tissue and electronic subcircuits. More subtle than many other
 offensive weapons, the effect of this implant is no less devastating.
 Note: The pulse from this weapon will hit every enemy in the room.
 In-game Bonus: AOE Mental Damage
 Body Location(open/used)           Body Slots Required(open/used)     
 waist                              waist
 Control Required: 3.25             Heat Generated: Extreme
 Credit Cost: 105625                Weapon Speed: Slow
 Power Cost: 12                     Weapon Power: Medium