Profs Major

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Anatomist (3Scapes only)

You inspect the profession : anatomist.

A Delicate Scalpel

This little scalpel is sharp enough to slice a strand of hair lengthwise, its edge gleaming with trapped light. With it, you could find out EVERYTHING there is to know about how the insides of things look, and how they smell, and how they taste, so wet and so warm and screaming...

Anatomists possess great knowledge of the structure of the body, often using this knowledge to diagnose ailments, set fractures, and heal the sick. Each being is, however, different, and careful examination is required to determine its specific anatomical structure. A necropsy is, of course, ideal, allowing the anatomist to gain valuable knowledge of that species.

The command 'study cadaver' may be used to figure out where the weak spots of the creature may be, thus allowing her to more easily disable other creatures of that same species. Creatures of the exact same sort are even more vulnerable. The command 'dissect cadaver' may be used to perform a full necropsy on the target cadaver, granting the anatomist both knowledge as well as great sinful pleasure.



You inspect the profession : fieldsmith.

A Lightning Infused Fieldsmith's Hammer (depleted)

This sooty black hammer has seen better days, but each of its nicks and dings are part of a long and glorious history. Lightning crackles along the head, but the electrical charge dissipates mere inches away from it. Light enough to bring into the field, but hard enough to shape the hardest of metals, it is cleverly imbued with the power to absorb the structural integrity of a fallen foe's armor or weaponry to fuel its repairs. This traveling hammer has performed patchup work right before the eve of battle for some of the most glorious heroes -- and some of the most nefarious villains.

The fieldsmith can use the hammer to 'dismantle' armor or weaponry in their inventory. This is necessary for the fieldsmith to 'patchup' their own equipment.



You inspect the profession : golem master.

Golem Master's Toolkit

This magic little pouch contains everything you need to build your own little golem. Inside you can find all sorts of interesting little tools and doodads, and most importantly of all, the control rod for your little friend. Don't get too attached, though! After all, they are completely mindless and will never rise up against you.

Golem masters can harvest components from corpses to build their own golem, which follows them around and can be used to carry items. Golems can also be sent to the shop to sell whatever it is carrying.

The command 'golemize <corpse> <limbs|torso|head>' is used to collect components for your golem. The command 'golemize dispose' will throw away all your collected components and start from scratch. The 'golem <cmd>' command is used to control or check the status of your golem or your collected components. To find out what your golem can do for you, use 'golem help'.



You inspect the profession : herbologist.

Herbologist's Garden Shovel

This is a fairly simple looking garden shovel. Holding it in your hands, it seems comfortable. The wooden handle is smooth to the touch still allowing you to grip it firmly. The blade of the shovel is made of metal and flat at the top to make it easier to dig down into dirt. This shovel signifies your ability as a herbologist.

With this shovel you can 'harvest' herbs. Be aware, though, that you can't herb simply *anywhere*! You have to have found a flower, a plant, a tree, a field, or something else along those lines -- and that's what you're harvesting! The herbologist is limited as to how often he or she may harvest in a given period of time. Herbs have a variety of effects, including healing damage or short term boosts of mskills.

Note: Herbs can be given to non-herbologists and seem to work. Known herbs are as follows:

Blood Eye: Increases the critical hit mskill for a brief time.

Flaxseed: Increases the dodge mskill for a brief time.

Ginkgo Biloba: Increases the free cast mskill for a brief time.

Lightning Wort: Increases the attack speed mskill for a brief time.

Meadowsweet: HP/SP regen for a brief time.

Pinnacle Nettle: Increases the dodge mskill for a brief time.

Yellow Pom-Weed: Heals 50 hp.



Hooligan (3Scapes only)

You inspect the profession : hooligan.

A Jug of Riot Punch

This recycled milk jug serves as your fuel for an endless supply of ideas and energy. Packed with grain alcohol, caffeine pills, and gatorade, this punch is sure to start a party wherever you are...and if they don't like it, the hell with them! Take a swig for a healthy dose of inspiration

Combining the elements of a drunken rage with a complete lack of compassion, a hooligan can prove to be quite a pest to any opponent. Their abilities are manyfold, but their primary tactics involve a 'sucker punch', an eye 'gouge', and a well placed 'trip'.



You inspect the profession : marshal.

A Marshal's Standard (imbued with energy)

This long white staff is topped with a giant flag that flaps noisily in the breeze. Upon the flag is the crest of an eagle using its talons to tear into the stomach of a bull ox. Crimson fabric is used liberally to depict the blood splattering in every direction. The flag and standard proclaims'FOLLOW ME AND I WILL MAKE US VICTORIOUS'.

The use of this flag allows the bearer to shout out various rallying cries that will inspire teammates. You can issue forth a rallying cry with the command 'rallycry <heal|offensive|defensive>', which can be done at levels 1, 10 and 35 respectively. This only affects party members in the same room as the marshal, and the marshal must be the party leader.




You inspect the profession : reforger.

A Reforger's Kit

The reforger's kit comes with multiple tools - a hammer, an awl, and a few magical (or perhaps scientific?) devices that pulse randomly with white hot energy. This particular kit has seen better days, but that's a good thing -- better for it to be well used than not needed!

A reforger has the ability to 'reforge' an item in order to take from one property and add to another. All that is needed is a nearby forge, but high level reforgers should be aware that they will need to find appropriate forges on which to practice their craft!



Toxicologist (3Scapes only): A Set of Glass Vials

These vials are the mark of an expert toxicologist. Some of them are full of strange colorless compounds, some empty awaiting filling. The poisons in here are no ordinary toxins, but rather baneful substances synthesized from unusual chemicals, some natural, some the products of arcane processes in shadowy laboratories.

Toxicologists are expert chemists and biochemists, their understanding of the interactions between flesh and toxins unparalleled. With their specialized equipment, they can extract poisons from all sorts of creatures, combining them in unusual and inspired ways to form compounds magnitudes more venomous than their components.

The command 'extract poison' may be used to draw poisons from the corpse of any venomous creature, and the result is stored in the multitude of vials the toxicologist carries on his person. Abjuring the simple crudeness of toxins that kill, the current fad among toxicologists dictates that they create more and more unusual corruptive reagents, which they can release upon their opponents to weaken and diminish in strange ways. To do this, you may use the command 'poison <how much>', where 'how much' is how much venom you want to use up - 'minimal','some','much', and 'maximal'. Use 'venomcheck' to see how many units of venom you have left.


You inspect the profession : transmuter.

A Transmuter's Stone (blank)

This stone of swirling magicks is the key to your transmuting ability. When fully powered, many colours writhe about inside stone: blue, red, orange, octarine... and you know how to harness them all! The stone is much lighter than it would seem at a first glance, and it is eerily smooth to the touch.

Transmuters can convert crafting components from one item to another, usually at a cost. 'transmute <item>' : tells you what it can be transmuted to (if at all) 'transmute [n] <item> to <what>: transmutes the item(s) into the target 'transmute [n] <item> quality to <new quality>': Improves the quality of item. Note that you can only transmute to a better quality, not a poorer quality. 'transmute <item> type to <type>: transmutes an armour or weapon type, once per reboot. Must be transmuter level 35.


You inspect the profession : trapper.

A Trapper's Rucksack

The worn brown rucksack is stuffed full of wire, bits of wood and some other alchemical substances. A knowledgeable trapper needs only to stick their hands in, grab what they need, quickly assemble a trap, and then launch it at an enemy!A trapper can scrounge and store wood, metal or hide to be used in the construction of the following types of traps: 'blind', 'slow', 'snare', 'stun' and 'wound'.


A trapper must 'scrounge <type> from <what>' where <type> is some sort of wood, metal or hide and <what> is an object in your inventory. The contents of the rucksack can be seen using the command 'listrucksack'. You can dispose of raw materials using the command 'trapdispose <type>' where <type> is one of the three raw ingredient types or the word 'all'.

Traps can be built using the command 'buildtrap <type>', where <type> can be blind, slow, snare, stun or wound. A trap can be launched using the command 'launchtrap <type> <who>'. Each trap requires different profession level and amount of raw materials to construct. This can be seen using the command 'listtraps'.

MATERIALS THAT CAN BE SCROUNGED AND KNOWN LOCATIONS TO DATE

                 WOOD

Spears and clubs from Skinless' orcs area

Clubs from Vexorg's verbeeg area

The first three staves in revelwood on the staff guards

Shields from Citadel Guards in Wayhaven

Bows from Elves in Khol and Kintax's Elven Woods area

                 HIDE

Any land or land2 animal with "hide" in its inventory

Cryohydra hide

                 METAL

Any armor on a vampire in catacomb or catacomb2

Fire Giant platemail near the plane of fire.

Canisters off of robots in Aegis



You inspect the profession : veterinarian.

Veterinarian's Scrubs

These scrubs are covered in a flowery print of yellow and gold petunias. Overall, the effect is very loud and ostentatious. It's almost as if someone had designed clothing to be worn in a pediatrician's office, but went WAY WAY WAY too far. The only thing that could ever appreciate this clothing is something colour blind -- which is where you and your puppy come in.

The vet's scrubs come fully equipped with everything you need to look after your pet dog using the command 'vet'. You can 'heal' at vet level 1, 'incite' at level 10 and 'dodge' at level 35.


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