Auto Injector

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 CYBORGS :: Auto Injector
 There are times when a cyborg's regenerative implants are insufficient
 and one massive amount of healing is required. For these instances the
 C.R.C. developed the Auto Injector, an implant that administers an 
 enormous cocktail of rapid acting healing drugs. The C.R.C. has never
 released the full list of ingredients to ensure that rival corporations
 do not steal the formula but it can be assumed that several basic
 chemicals are included in the injection. Epinephrine or atropine are
 required to increase heart rate, contractility and blood pressure while
 sodium bicarbonate reverses the metabolic acidosis associated with the
 majority of arrest situations. Dextrose is another probable constituent,
 added to help treat lethargy and shock. Further elements are subject
 to speculation but whatever the components the end results is certain -
 tremendous healing power in one injection.
 The Auto Injector requires Stim Packs which can be purchased at the
 C.R.C. Supply Store located on level 6. This implant can be installed in
 multiple instances.
 This implant gives access to the 'inject' and 'autothresh' powers.
 In-game Bonus: Allows for the use of scientific "potions" that can be set to automatically be used when a certain event happens.
 Body Location(open/used)           Body Slots Required(open/used)     
 right                              right wrist
 left                               left wrist
 Control Required: 2.00             Power Cost: 0
 Credit Cost: 40000                 Heat Generated: Low