Difference between revisions of "Activation Extension System"
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imported>KyrinFireheart (Created page with " CYBORGS :: Activation Extension System With the increasing number of non-passive implants, the C.R.C. found that many cyborgs were unable to regulate them all at once. ...") |
imported>KyrinFireheart (Created page with " CYBORGS :: Activation Extension System With the increasing number of non-passive implants, the C.R.C. found that many cyborgs were unable to regulate them all at once. ...") |
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Revision as of 22:20, 5 January 2018
CYBORGS :: Activation Extension System
With the increasing number of non-passive implants, the C.R.C. found that many cyborgs were unable to regulate them all at once. To combat this flaw the corporation developed the Activation Extension System. This implant interfaces with the SINC, allowing the cyborg to increase the number of implants that he or she can have activated at once.
In-game Bonus: +1 Active Implant
Body Location(open/used) Body Slots Required(open/used)
brain brain chip pack chip pack
Control Required: 2.50 Power Cost: 0 Credit Cost: 62500 Heat Generated: None