Difference between revisions of "Ant Caves"
Jump to navigation
Jump to search
imported>Rand m |
imported>Rand m |
(No difference)
|
Revision as of 22:57, 19 November 2009
Coded by Tensor.
Contents
Directions and Links
From the Fantasy Portal:
Description
The fabled ant caves of fantasy. It's basically a right of passage the 3k.org to map the ant caves.
Mobs and Loot
Ants, Spiders, Crystals, Centipedes, Bees... need to flush this out more later.
Centipedal Area
One of the most generally challenging and interesting areas around. Pretty much all guilds have a hard time with something in here.
Primal Centipedes
Oldschool
The original four create threads which block the down exit.
- Vestral, Primal Centipede of Lightning (sparking)
- Solaris, Primal Centipede of Radiance (blinding)
- Azuria, Primal Centipede of Ice (glistening)
- Tempus, Primal Centipede of Time (flowing)
Middleschool
These guys create filaments which block the up exit.
- Vacuual, Primal Centipede of Dust (suffocating)
- Sinder, Primal Centipede of Ash (charred)
- Wistana, Primal Centipede of Smoke (hazy)
- Mistral, Primal Centipede of Steam (misty)
Newschool
The new guys create sparks, they do something.
- Tempyst, Primal Centipede of Thunder (reverberating)
- Loderia, Primal Centipede of Density (serried)
- Salinaal, Primal Centipede of Salt (brackish)
- Pallatau, Primal Centipede of Minerals (glimmering)
Primordial Centipedes (bigpedes)
While less tricksy than their primal counterparts, primordial centipedes make up for it by hitting REALLY hard. Comes in all centipedal flavors, class generally ranges from 8mil-25mil.
Mantids
- Hydronius, Guardinal Mantid of Water (aqueous). Guards the entrance to the primordial centipedes. Immune to many damage types.
- Aeriaa, Guardinal Mantid of Air (effervescent)
Centipedal Gods
Armors which Link to this Area