Difference between revisions of "Farming Recipes"
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Revision as of 20:21, 22 October 2014
Only put working recipes in here, not failed recipes, not a recipe and some theory, JUST RECIPES!
It has been noted that some of these recipes may not work 100% of the time!
If you come across a recipe that doesn't work after a couple attempts, please note that here,
so that these recipes can be fixed. Alternatively, you might try to contact Tuon or Amish, on the mud.
Contents
- 1 Level 1
- 2 Level 2
- 3 Level 3
- 4 Level 4
- 5 Level 5
- 6 Level 6
- 7 Level 7
- 8 Level 8
- 9 Level 9
- 10 Level 10
- 11 Level 11
- 12 Level 12
- 13 Level 13
- 14 Level 14
- 15 Level 15
- 16 Level 16
- 17 Level 17
- 18 Level 18
- 19 Level 19
- 20 Level 20
- 21 Level 22
- 22 Level 25
- 23 Level 28
- 24 Level 30
- 25 Level 32
- 26 Level 34
- 27 Level 35
- 28 Level 38
- 29 Level 39
- 30 Level 40
- 31 Level 41
- 32 Level 43
- 33 Level 45
- 34 Level 47
- 35 Level 48
- 36 Level 49
- 37 Level 49
- 38 Level 50
- 39 Level 52
- 40 Level 58
- 41 Level 60
- 42 Level 63
- 43 Level 66
- 44 Level 69
- 45 Level 71
- 46 Level 74
- 47 Level 75
- 48 Needed recipes
Level 1
Beefsteak Tomato
- Superior beefsteak tomato: grow plant, fertilize lots hippie 1x, wait 2 emotes, fertilize lots hippie 3x (confirmed: chaed, also amish)
- Superior beefsteak tomato: grow plant, fertilize lots hippie 1x, wait 2 emotes, fertilize lots hippie 2x
Broccoli
- Superior broccoli: Hippie lots, wait 2, lots, harvest (confirmed: amish)
- Legendary broccoli: Hippie lots 3x, wait 2, Hippie lots 3x, harvest, Farming Level: 2 (got superior, but still works)
- I started the fertilizing after the growing stage...maybe when you start makes a diff??
- Confirmed for Legendary broccoli: stake claim, grow plant, Hippie lots x3, wait 2, Hippie lots x3
Green Pepper
- Superior Green Pepper: lots Smurfy to start, lots smurfy every round until harvest (confirmed: doesn't like hippie - amish)
McIntosh Apple
- Superior mcintosh apple: Happy Ed lots, wait 2, some, harvest (hippie works too: amish)
- Legendary mcintosh apple: Happy ed lots before growth, happy ed lots immediately after growth, wait for harvest: amish)
Raspberry
- Superior raspberry: Smurfy lots, smurfy little after each emote, harvest
- Superior raspberry: grow plant, Hippie lots 2x, harvest
Yellow Bean
- Legendary/Superior yellow bean: Hippie lots, wait 2 emotes, some, harvest
- Legendary yellow bean: grow plant, Hippie lots 2x, wait 2 emotes, Hippie some 1x, harvest (confirmed: chaed, hradin)
White Potato
- Superior white potato: Hippie fertilizer lots and R'Lyeh water lots, then Hippie some and R'lyeh some every round until harvest
Level 2
Blueberry
- Superior blueberry: Hippie lots, wait 2, lots, harvest
- Superior bluberry: hippie lots, some every round to harvest
- Superior blueberry: grow plant, fertilize lots hippie 5x, wait 2 emotes, fertilize lots hippie 3x (confirmed: chaed)
Cauliflower
- Superior cauliflower: mexico lots and mexico some and hippie lots x3, grow plant, after each emote mexico some and hippie lots and hippie some, harvest
Green Apple
- r'lyeh lots+some, smurf lots*2
- every growing round: hippie some, r'lyeh some
Green Bean
- Superior green bean: Smurfy lots, wait 2, some, harvest (hippie works too, had to use lots most every tick though: amish)
Raspberry
- Superior Raspberry: Hippie lots, Happy Ed's lots, grow, alternate hippie / happy ed's each round
Red Pepper
- Superior Red Pepper: hippie lots, hippie little after each emote
- Legendary Red Pepper (Sometimes Yields): Hippie lots *2. (Haqim)
Red Potato
- Superior Red Potato: smurfy lots, then smurfy some twice more
- Superior Red Potato: 2x Alphabet lots before growth, then little every round until harvest
Roma Tomato
- Roma Tomato: hippie lots, atlantis water lots: after growth and after first two ticks water lots and hippie lots (amish)
Valencia Orange
- Superior Valencia Orange: Smurfy lots, grow plant, smurfy some after 1st and 2nd emote, harvest
Zucchini
- Superior Zucchini: grow plant, wait 2 emotes, fertilize lots hippie x5 (confirmed: chaed)
Level 3
Orange Pepper
- RFM: I think it dies at first then feed lots after each growing emote, but my early notes weren't very good.
- Lots Happy Ed, Lots Detroit Air, grow. after each round lots Happy Ed, Lots of Detroit Air. After 2 growing emotes Lots of Detroit Air Some Happy Ed for each round to end. This produces a Good Pepper. There are two dying emotes to start. [Lorderon]
Peach
- Superior peach: grow plant, Happy Ed's lots (*2) and little once, Happy's some then for every growing round. (Haqim)
Tangerine
- Superior tangerine: grow plant, aerate lots Ryogi-Pei 4x and water lots Wayhaven 4x, wait 1, fertilize lots hippie 4x
Nantes Carrot
- Alphabet lots, Serinth air lots, after start alphabet lots, airate lots, after each tick hippie lots, airate lots. (I ran out of alphabet, so hippie or alphabet might work: amish)
- Legendary/Superior: Alphabet lots. Aerate lots Serinth (*3). Grow plant. After first round of growth Serinth some, Alphabet some for every round, will only need 4 more rounds of the some/some combo. (Haqim)
Nantes Orange
- genlab lots*2, r'lyeh lots*3, smurf lots*2
- every growing round: hippie 2, smurf 2, rly 2, gen 2
Level 4
Snap Peas
- stake claim (Pragmatic)
- ;3 water lots r'lyeh water
- fertilize some Happy Ed's fertilizer
- fertilize lots Hippie fertilizer
- fertilize lots smurfy fertilizer
- aerate little serinth air
- spray little hunch pesticide
- aerate some serinth air
- aerate some serinth air
- grow plant
- every plant tick.
Level 5
Blackberry
- RFM: feed some each emote
- stake claim (Pragmatic)
- ;3 water lots r'lyeh water
- fertilize some Happy Ed's fertilizer
- fertilize lots Hippie fertilizer
- fertilize lots smurfy fertilizer
- aerate little serinth air
- spray little hunch pesticide
- spray some hunch pesticide
- grow plant
- every other plant tick/heartbeat.
Canteloupe
- Superior: 2x lots Wayhaven, 2x lots Happy Ed's, 2x lots Hippie, grow, emote, lots Hippie, lots Happy Ed's, lots Wayhaven, emote, some Hippie/Happy Ed's/Wayhaven, emote some Hippie/Happy Ed's/Wayhaven (Kurosh)
Navel Orange
- Superior: grow, lots serinth/alphabet, after each emote, some of both (kurosh)
Level 6
Blue Potato
- RFM: feed lots twice each emote
- stake claim (Pragmatic)
- 14 water little r'lyeh water
- 6 fertilize little Happy Ed's fertilizer
- fertilize little Hippie fertilizer;fertilize little smurfy fertilizer
- fertilize little Hippie fertilizer;fertilize little smurfy fertilizer
- fertilize little Hippie fertilizer;fertilize little smurfy fertilizer
- fertilize little Hippie fertilizer;fertilize little smurfy fertilizer
- fertilize little Hippie fertilizer;fertilize little smurfy fertilizer
- fertilize little Hippie fertilizer;fertilize little smurfy fertilizer
- aerate little serinth air
- spray little hunch pesticide
- grow plant
- every round
Bosc Pear
This dies for the first few rounds, somebody come up with a better soil prep.
- r'lyeh lots*2, genlab lots*3, hippie lots*2
- every round: genlab some, r'lyeh some, smurf some
- Good Bosc Pear [Lieju]:
- (initial) water lots R'lyeh water (x2), fertilize some Happy Ed's fertilizer, fertilize some Hippie fertilizer, aerate lots Genlab air (x4), fertilize lots Smurfy fertilizer (x3), grow plant
- (wait 1 round)
- (every other round): aerate some Genlab air, water some R'lyeh water, fertilize some Smurfy fertilizer
Eggplant
- Superior: 2x lots Wayhaven, 2x lots Happy Ed's, 2x lots Hippie, grow. (kurosh)
Jalapeno
- Superior Jalapeno: stake claim, water some Atlantis x4, fert some Hippie 4x, aer lots Detroit x5, grow, wait 1 emote, wat some Atlantis x1, fert some Hippie x1, aer lots Detroit x1 after each emote (confirmed: chaed)
- Superior Jalapeno: stake claim, Wayhaven lots/Happy lots/Hippie lots/Detroit lots, grow, Wayhaven some/Happy some/Hippie some/Detroit some until harvest
- Good Jalapeno: stake claim, water some Atlantis x16, fert some Hippie x9, aer lots Detroit x5, grow, wait 3 emote, water lots Atlantis, fert lots Hippie, aerate some Detroit every emote after
Avocado
- Superior: 2x Wayhaven/Happy Ed's/Hippie 1 lots/1 little each, grow. wait 3 emotes, some Wayhaven/Happy Ed's/Hippie, 2 emotes, some Wayhaven/Happy Ed's/Hippie, 2 emotes, some Wayhaven/Happy Ed's/Hippie, harvest. (kurosh)
Level 7
Red Delicious Apple
- RFM: feed lots and additional fertilize lots each emote
- Aim for Black soil, some gold/white, damp soil, and partially aerated. (dyne)
- (superior)fertilize lots happy ed's *4, fertilize lots smurfy * 2, fertilize lots hippie * 2, aerate lots serinth air *2, water lots conch(atlantis) * 2, every growth tick:fertilize some smurfy, fertilize some happy ed's, water some conch
Yellow Pepper
- RFM: feed lots each emote (I think if it ever starts dying again, it's been overfed, so wait an emote or two to see if it recovers or switch to feed some.)
- RFM: I've had some luck following the above method, and after the second dying emote, waiting for two growth emotes before each feed, and not using feed after a dying emote (moxie)
- Superior Yellow pepper: wayhaven water some/Ryogi aerate lots/hippie fert some x4 then grow plant, wait 2 emotes, wayhaven water some/Ryogi aerate lots/hippie fert some x1, wait 2 emotes, wayhaven water some/Ryogi aerate lots/hippie fert some x1, wait then harvest (confirmed: chaed)
Level 8
Alfalfa Sprout
- Superior Alfalfa: stake claim, fert lots Hippie 3x, wat lots Wayhaven 3x, grow plant, wait 3 emotes, fert lots Hippie 1x, wat lots Wayhaven 1x (chaed, confirmed)
Mandarin Orange
- RFM: feed lots and additional fertilize lots each emote
Red Plum
- stake claim (Pragmatic)
- 3 water lots r'lyeh water
- fertilize some Happy Ed's fertilizer
- fertilize lots Hippie fertilizer
- fertilize lots smurfy fertilizer
- aerate little serinth air
- spray little hunch pesticide
- grow plant
- almost every other tick.
Level 9
Boysenberry
- Alphabet lots, r'lyeh lots*2, smurf some*2, hippie some*2, grow plant
every growing round: hippie some, smurf some, r'lyeh little, happy ed's little(park)
Level 10
Baby Eggplant
- smurf some,hippie some, grow
- every growing round: smurf some, hippie some(kurosh)
As a different farming method, I've found the method of obtaining a certain type of soil is the best. You want dark brown soil, some flecks of gold and white with a somewhat dry moisture. Keep the ground partially aerated too. (Dyne)
- stake claim, fertilize some Smurfy fertilizer, fertilize some hippie fertilizer, grow plant. after 1 emote 2x some smurfy, some hippie, some serinth. after every other emote 1x some smurfy, some hippie, some serinth. (darkforce)
Level 11
English Cucumber
- happy lots*4, hippie lots*4, genlab lots*4, r'lyeh lots*4
- every growing round: happy lots, hippie lots, alphabet little, r'lyeh lots, genlab lots(park)
Banana
- 3x Smurf Lots, 3x Happy lots, 3x Wayhaven Lots, 3x Serinth Lots
- Every round: Smurft Lots, Happy Lots, Wayhaven Lots, Serinth Lots (Lorderon)
Level 12
Mottled Pepper
- Hippie lots, wayhave lots*5, grow.
every growing round: hippie lots, happy lots, happy little, wayhaven lots(chaed/park)
Level 13
Recipes are getting more sketchy from here on out.
- Sugar pea
Level 14
Bartlet Pear
update Prettied this recipe up:
- Happy lots*6, wayhaven lots*2, genlab lots*2, grow plant
- every growing round: happy lots*3, wayhaven lots+little, genlab lots, garou lots(park)
Brussel Sprout
This one requires a bit of watching. If the soil goes to pale brown, hit it with happy ed's little. You're shooting to have gold at the mid to upper end of some, and water around the lower end of damp. So don't mindlessly dump water on it if it jumps up to soaked. Hit it with some more hippie if the gold flecks drop to few, etc etc.
- hippie lots, wayhaven lots*2, genlab lots*2, smurf little
- every growing round: hippie some, hippie little, wayhaven some, genlab lots.(park)
- every other round: use wayhaven little instead of some
Level 15
Mango
Keep water at damp and white at many. If you jump up to soaked or swaths: lay off the water or fert for a growing round and just use some of it the next one, then resume normal usage.
- happy some+little, wayhaven lots*2, smurf lots*2
- every growing round: smurf lots, wayhaven some.(park)
Level 16
Russet Potato
You're shooting for max air, shrooms above few, gold in the some-many range, glisten at at least yellow-green, and water at damp.
- wayhaven lots*2, genlab lots*3, hippie lots*2
- every round: hippie lots+little, wayhaven some, genlab lots.
- When mushrooms drop to few: burns brand lots*10, genlab lots*3(park)
- 2x wayhaven lots, 3x genlab lots, 2x hippie lots
- every round: hippie lots+little, wayhaven some, genlab lots
- Every 2 growths: 4x burns lots, burns little, genlab lots, genlab little (Lorderon)
Level 17
Gooseberry
- happy lots*2, mount perplexus lots
- every round: happy some+some, mount perplexus some+some(park)
Level 18
Spaghetti Squash
- 14x r'lyeh little (Pragmatic)
- 6x Happy Ed's little
- 6x hippie little
- 6x smurft little
- serinth little
- pest hunch little
- grow plant
- Round 2 and 4: 7x rlyeh little, 3x happy, hippie and smurfs little
- Round 3 and 5: 5x rlyeh little, 2x happy, hippie and smurfs little
Level 19
Asparagus
- happy lots*3, smurf some, genlab little
- every round: happy lots+some, smurf some, genlab little(park)
Level 20
Lychee (Amish)
if Farming_Plantround == 0 then sne("stake claim") fertilize("Happy Ed's fertilizer",70) fertilize("Smurfy fertilizer",70) aerate("Genlab air",30) sne("grow plant") elseif Farming_Plantround > 0 then fertilize("Happy Ed's fertilizer",55) fertilize("Smurfy fertilizer",30) aerate("Genlab air",10) aerate("Ryogi-Pei air",30) end
Level 22
Habanero Pepper
- happy lots, hippie lots*2+some, r'lyeh lots
- happy some+some, r'lyeh some+little, smurf 1, ryogi-pei lots(tarl)
- happy lots, hippie lots*2+some, wayhaven lots
- happy some+some, wayhaven some+little, smurf little, ryogi-pei lots(Lorderon - R'lyeh changed)
- Materials: happy, atlantis, ryogi-pei/burns goo
- Target ranges: Light brown, damp, bunch of mushrooms
- Growth Tick: Some happy, 2x lots goo, some atlantis. Adjust to insure proper ranges. (Dyne)
Lentil
- smurf lots*2, r'lyeh lots*2, genlab lots*2
- happy lots, smurf some, hippie some, r'lyeh little(park)
- smurf lots*2, genlab lots*2
- happy lots, smurf some, hippie some, (Lorderon)
Level 25
Pomegranate
- happy lots*3, serinth lots*11, happy lots*2, atl lots*3+some
- if the first round fails, do nothing until you see a successful grow round.
- happy some+little, serinth lots*3+some+little, burns lots*3, happy some+little, atl some, use oxi, hyg, all 4 goblins, all 4 contristometers.(parl)
Kiwi
- smurf lots*2, happy lots*3+little, serinth lots*2+some, atl lots*4, mount lots*7, ant caves lots*4, smurf lots*4, run all tests
- happy lots+some, smurf some+little, mount lots, atl lots*2+some, serinth lots, ant caves lots*3, run all tests(tark)
Level 28
Salmonberry
- serinth lots*2, genlab lots*3, wayhaven lots*2+some, happy lots, hippie lots*2, smurf lots+some, ant lots, garou lots*2, happy lots*2, use oxi, hyg, all 4 goblins, all 4 contristometers
- happy little, garou some, hippie lots, wayhaven lots+little, genlab some, serinth some(park) (Replaced r'lyeh with wayhaven because of tool change lorderon)
Level 30
Ginger (Amish)
if Farming_Plantround == 0 then sne("stake claim") fertilize("Alphabet fertilizer",90) water("wayhaven water",105) aerate("Genlab air",70) spray("Ant Cave pesticide",35) sne("grow plant") sne("depress oximeter button") sne("push hygrometer button") sne("feed green goblin") sne("feed green goblin") sne("feed green goblin") sne("feed green goblin") sne("feed green goblin") elseif Farming_Plantround > 0 then if Farming_Plantround < 3 then water("wayhaven water",35) aerate("Genlab air",20) fertilize("Happy Ed's fertilizer",35) fertilize("Alphabet fertilizer",20) else if ((Farming_Plantround == 3) or (Farming_Plantround == 4)) then aerate("Genlab air",20) aerate("Genlab air",20) water("wayhaven water",20) water("atlantis water",10) fertilize("Alphabet fertilizer",35) fertilize("Alphabet fertilizer",10) fertilize("Happy Ed's fertilizer",35) sne("feed green goblin") sne("feed green goblin") else aerate("Genlab air",20) aerate("Genlab air",20) water("wayhaven water",20) water("atlantis water",10) fertilize("Alphabet fertilizer",20 ) fertilize("Happy Ed's fertilizer",35) sne("feed green goblin") sne("feed green goblin") end end sne("depress oximeter button") sne("push hygrometer button") sne("feed green goblin") sne("feed green goblin") sne("feed green goblin") sne("feed green goblin") end
Level 32
Honey Sugar Apple (Tuon)
/if (%{growingrnd} >= 0) \ /cleanplot3 %; \ /feedsome %; \ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ /addlittle2 %;\ /addlittle2 %;\ /endif %;
Level 34
Tomatillo (Amish)
if Farming_Plantround == 0 then sne("stake claim") water("atlantis water",35) spread("burns brand neutralizer",35) spray("Mount Perplexus pesticide", 20) sne("depress oximeter button") sne("push hygrometer button") sne("feed green goblin") sne("grow plant") elseif Farming_Plantround > 0 then fertilize("Alphabet fertilizer",20) fertilize("Alphabet fertilizer",10) water("atlantis water",35) water("wayhaven water",10) spread("burns brand neutralizer",20) sne("depress oximeter button") sne("depress oximeter button") sne("depress oximeter button") sne("push hygrometer button") sne("feed green goblin") end
Level 35
Bamboo Shoot (Amish)
if Farming_Plantround == 0 then sne("stake claim") fertilize("Smurfy fertilizer",35) water("mexico water",70) fertilize("Happy Ed's fertilizer",105) aerate("Genlab air",70) sne("feed green goblin") sne("depress oximeter button") sne("push hygrometer button") sne("grow plant") elseif Farming_Plantround > 0 then fertilize("Hippie fertilizer",20) fertilize("Smurfy fertilizer",10) water("atlantis water", 10) water("atlantis water", 10) fertilize("Happy Ed's fertilizer",10) aerate("Genlab air",20) sne("feed green goblin") sne("depress oximeter button") sne("push hygrometer button") end
Level 38
Yellow Carrot (Amish)
function FARML38yellowcarrot() if Farming_Plantround == 0 then sne("stake claim") end cleanplot3() fertilize( "Hippie fertilizer", 56) fertilize( "Happy Ed's fertilizer", 38) aerate( "Genlab air", 97) spray( "Ant Cave pesticide", 50) aerate( "Serinth air", 86) spread( "Garou neutralizer", 94) fertilize( "Alphabet fertilizer", 50) water( "Atlantis water", 59) water( "Gulf of Mexico water", 61) spread( "Cowville neutralizer", 31) spray( "Hunch pesticide", 31) fertilize( "Smurfy fertilizer", 4) water( "R'lyeh water", 41) spread( "Der'thalas neutralizer", 79) spray( "Mount Perplexus pesticide", 88) spread( "Burns brand neutralizer", 59) spray( "Murus Faralain pesticide", 9) water( "Wayhaven water", 8) aerate( "Ryogi-Pei air", 94) aerate( "Detroit air", 24) if Farming_Plantround == 0 then sne("grow plant") end end
Level 39
Guava (Tuon)
/if (%{growingrnd} == 0) \ /cleanplot %; \ /feedsome %; \ /feedsome %; \ spray lots ant cave pesticide %; \ depress oximeter button %; \ push hygrometer button %;\ /elseif (%{growingrnd} > 0) \ /cleanplot %; \ /feedsome2 %; \ /feedlittle %; \ spray lots ant cave pesticide %; \ depress oximeter button %; \ push hygrometer button %;\ /endif %; \
Level 40
Quince (Tuon)
/if (%{growingrnd} >= 0) \ /cleanplot %; \ /feedlots %; \ /endif %;
Level 41
Thimbleberry (Tuon)
/if (%{growingrnd} >= 0) \ /cleanplot %; \ /feedsome %; \ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ /addlittle1%;\ /addlittle1%;\ /endif %;
Level 43
Chokecherry (Tuon)
/if (%{growingrnd} >= 0) \ /cleanplot %; \ /feedlittle %; \ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ fertilize some happy ed's fertilizer%; \ water some gulf of mexico water %; \ /addlittle1 %;\ /addlittle1 %;\ /endif %;
Chokecherry (Amish)
function FARML43chokecherry() if Farming_Plantround == 0 then sne("stake claim") end cleanplot3() spread( "Garou neutralizer", 61) spray( "Mount Perplexus pesticide", 88) aerate( "Detroit air", 38) fertilize( "Hippie fertilizer", 15) fertilize( "Alphabet fertilizer", 15) water( "R'lyeh water", 27) spread( "Der'thalas neutralizer", 85) water( "Atlantis water", 90) spray( "Murus Faralain pesticide", 85) spray( "Hunch pesticide", 21) aerate( "Ryogi-Pei air", 82) water( "Wayhaven water", 26) spread( "Cowville neutralizer", 89) water( "Gulf of Mexico water", 24) spray( "Ant Cave pesticide", 23) fertilize( "Smurfy fertilizer", 92) aerate( "Genlab air", 82) aerate( "Serinth air", 5) spread( "Burns brand neutralizer", 5) fertilize( "Happy Ed's fertilizer", 31) if Farming_Plantround == 0 then sne("grow plant") end end
Coconut (Amish)
cleanplot3() aerate( "Ryogi-Pei air", 20) water( "Gulf of Mexico water", 66) aerate( "Genlab air", 63) fertilize( "Happy Ed's fertilizer", 6) spread( "Der'thalas neutralizer", 34) aerate( "Serinth air", 85) spread( "Burns brand neutralizer", 74) spray( "Mount Perplexus pesticide", 95) fertilize( "Hippie fertilizer", 100) spray( "Murus Faralain pesticide", 32) water( "R'lyeh water", 13) water( "Atlantis water", 20) spread( "Garou neutralizer", 15) fertilize( "Alphabet fertilizer", 3) fertilize( "Smurfy fertilizer", 58) aerate( "Detroit air", 54) spray( "Hunch pesticide", 11) water( "Wayhaven water", 85) spray( "Ant Cave pesticide", 75) spread( "Cowville neutralizer", 29)
Level 45
Wasabi (Tuon)
/if (%{growingrnd} >= 0) \ /cleanplot %; \ /feedlittle %; \ /feedlittle %; \ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ /endif %; If after first two rounds it drops below 40%, try a /feedlittle.
Level 47
Luffa (Amish)
cleanplot3() water( "Wayhaven water", 63) aerate( "Genlab air", 22) water( "Atlantis water", 17) spray( "Ant Cave pesticide", 37) water( "Gulf of Mexico water", 7) spray( "Hunch pesticide", 32) spray( "Murus Faralain pesticide", 67) fertilize( "Hippie fertilizer", 73) spray( "Mount Perplexus pesticide", 81) fertilize( "Happy Ed's fertilizer", 2) spread( "Cowville neutralizer", 81) aerate( "Ryogi-Pei air", 71) fertilize( "Alphabet fertilizer", 60) spread( "Der'thalas neutralizer", 53) spread( "Burns brand neutralizer", 80) aerate( "Detroit air", 13) aerate( "Serinth air", 62) water( "R'lyeh water", 35) fertilize( "Smurfy fertilizer", 86) spread( "Garou neutralizer", 62)
Level 48
Radicchio (Amish)
cleanplot3() spray( "Murus Faralain pesticide", 100) fertilize( "Smurfy fertilizer", 73) aerate( "Detroit air", 93) water( "Gulf of Mexico water", 24) water( "Atlantis water", 87) spread( "Der'thalas neutralizer", 27) spread( "Cowville neutralizer", 40) aerate( "Ryogi-Pei air", 54) spread( "Garou neutralizer", 30) water( "Wayhaven water", 21) aerate( "Serinth air", 15) spray( "Ant Cave pesticide", 100) fertilize( "Happy Ed's fertilizer", 96) spray( "Hunch pesticide", 85) spray( "Mount Perplexus pesticide", 62) spread( "Burns brand neutralizer", 85) water( "R'lyeh water", 78) fertilize( "Hippie fertilizer", 88) aerate( "Genlab air", 47) fertilize( "Alphabet fertilizer", 31) sne("feed green goblin") sne("feed green goblin") sne("feed green goblin") sne("feed orange goblin") sne("feed orange goblin") sne("feed orange goblin")
Level 49
White Celery (Amish)
cleanplot3() spread( "Garou neutralizer", 90) fertilize( "Happy Ed's fertilizer", 62) spray( "Murus Faralain pesticide", 53) aerate( "Serinth air", 23) spread( "Der'thalas neutralizer", 26) water( "Gulf of Mexico water", 23) aerate( "Ryogi-Pei air", 86) water( "Wayhaven water", 55) aerate( "Genlab air", 87) water( "Atlantis water", 25) spray( "Hunch pesticide", 6) spray( "Ant Cave pesticide", 9) water( "R'lyeh water", 99) aerate( "Detroit air", 37) spray( "Mount Perplexus pesticide", 43) fertilize( "Alphabet fertilizer", 90) fertilize( "Hippie fertilizer", 79) spread( "Cowville neutralizer", 10) spread( "Burns brand neutralizer", 24) fertilize( "Smurfy fertilizer", 75)
Level 49
Dragonfruit (Tuon)
Sometimes takes a few rounds to get going. If after 3 or 4 rounds it drops below 40 try a /feedlittle. It works mostly but can be a bit temperamental.
/if (%{growingrnd} == 0) \ /cleanplot %; \ /feedsome %; \ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ /addlittle2 %;\ fertilize some alphabet fertilizer %;\ /elseif (%{growingrnd} > 0) \ /cleanplot3 % \ /feedsome %; \ /feedsome %; \ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ /addlittle2 %;\ /addlittle2 %;\ fertilize some alphabet fertilizer %;\ /endif %; \
Level 50
Kaffir Lime (Tuon)
/if (%{growingrnd} == 0) \ /cleanplot %; \ /feedsome %; \ /feedsome %; \ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ /elseif (%{growingrnd} > 0) \ /cleanplot3 % \ /feedsome %; \ /feedsome %; \ /feedsome %; \ /feedsome %; \ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ /addlittle2%;\ /addlittle2%;\ /endif %; \
Level 52
Artichoke (Tuon)
/if (%{growingrnd} == 0) \ /cleanplot %; \ /feedsome %; \ /feedsome %; \ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ /elseif (%{growingrnd} > 0) \ /cleanplot % \ /feedsome %; \ /feedsome %; \ /feedsome %; \ /feedsome %; \ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ /addlittle2 %;\ /endif %; \
Level 58
Papaya (Tuon)
/if (%{growingrnd} >= 0) \ /feedlittle %; \ /tools %; \ /endif %; \
Level 60
Fava Bean (Tuon)
"/green 10" means feed green goblin x 10 /if (%{growingrnd} == 0) \ /cleanplot %; \ /feedsome %; \ /feedsome %; \ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ /green 13%;\ /addlittle2 %;\ /elseif (%{growingrnd} > 0) \ /cleanplot3 %; \ /feedsome %; \ /feedlittle%;\ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots burns brand neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ spread lots cowville neutralizer %;\ /addlittle2 %;\ /addlittle2 %;\ /addlittle2 %;\ fertilize little hippie fertilizer %;\ /feedlittle%;\ /green 10 /endif %; \
Level 63
Prickly Pear (Tuon)
/if (%{growingrnd} >= 0) \ /cleanplot5 %; \ /feedsome %;\ /neut 105 burns %;\ /neut 105 cowville %;\ /tools2%;\ /goblins%;\ /green 10%;\ /feedlittle %;\ /air 20 ryogi %;\ /green %;\ /endif %; \
Prickly Pear (Amish) -- About 30% harvest rate or so
evenRound = math.fmod(Farming_Plantround, 2) if (evenRound > 0) then cleanplot_amish() spread( "Garou neutralizer", 6) spread( "Der'thalas neutralizer", 23) spray( "Ant Cave pesticide", 47) water( "Gulf of Mexico water", 24) water( "R'lyeh water", 39) fertilize( "Smurfy fertilizer", 92) aerate( "Ryogi-Pei air", 62) spread( "Burns brand neutralizer", 6) spray( "Murus Faralain pesticide", 36) fertilize( "Hippie fertilizer", 61) water( "Wayhaven water", 60) spray( "Mount Perplexus pesticide", 21) aerate( "Serinth air", 61) water( "Atlantis water", 42) spread( "Cowville neutralizer", 34) spray( "Hunch pesticide", 9) fertilize( "Happy Ed's fertilizer", 19) aerate( "Detroit air", 24) aerate( "Genlab air", 62) fertilize( "Alphabet fertilizer", 71) sne("feed blue goblin") sne("feed green goblin") sne("feed orange goblin") sne("feed red goblin") end
Level 66
Hubbard Squash (Amish)
cleanplot_amish() water( "R'lyeh water", 33) spread( "Der'thalas neutralizer", 60) water( "Atlantis water", 15) spread( "Cowville neutralizer", 54) aerate( "Genlab air", 64) fertilize( "Alphabet fertilizer", 38) spray( "Mount Perplexus pesticide", 118) spray( "Hunch pesticide", 43) water( "Gulf of Mexico water", 37) fertilize( "Happy Ed's fertilizer", 108) fertilize( "Smurfy fertilizer", 81) aerate( "Detroit air", 7) spread( "Garou neutralizer", 102) aerate( "Serinth air", 26) aerate( "Ryogi-Pei air", 68) water( "Wayhaven water", 21) spray( "Murus Faralain pesticide", 107) spray( "Ant Cave pesticide", 58) spread( "Burns brand neutralizer", 103) fertilize( "Hippie fertilizer", 1)
Fennel (Amish)
cleanplot_amish() spread( "Garou neutralizer", 0) spray( "Murus Faralain pesticide", 100) water( "Gulf of Mexico water", 25) fertilize( "Alphabet fertilizer", 137) aerate( "Serinth air", 14) fertilize( "Smurfy fertilizer", 126) water( "Atlantis water", 37) aerate( "Detroit air", 67) fertilize( "Hippie fertilizer", 31) spray( "Mount Perplexus pesticide", 118) fertilize( "Happy Ed's fertilizer", 48) aerate( "Genlab air", 20) spread( "Cowville neutralizer", 94) spread( "Burns brand neutralizer", 69) spray( "Ant Cave pesticide", 15) water( "R'lyeh water", 15) water( "Wayhaven water", 20) aerate( "Ryogi-Pei air", 47) spread( "Der'thalas neutralizer", 115) spray( "Hunch pesticide", 14)
Level 69
Pomelo (Amish)
cleanplot_amish() aerate( "Serinth air", 58) water( "Atlantis water", 29) spray( "Hunch pesticide", 70) aerate( "Detroit air", 5) spray( "Mount Perplexus pesticide", 104) fertilize( "Happy Ed's fertilizer", 11) water( "Wayhaven water", 21) spread( "Der'thalas neutralizer", 116) spread( "Garou neutralizer", 135) water( "Gulf of Mexico water", 31) fertilize( "Alphabet fertilizer", 105) spread( "Burns brand neutralizer", 123) spray( "Ant Cave pesticide", 21) aerate( "Genlab air", 38) water( "R'lyeh water", 33) fertilize( "Hippie fertilizer", 21) fertilize( "Smurfy fertilizer", 46) spread( "Cowville neutralizer", 44) aerate( "Ryogi-Pei air", 45) spray( "Murus Faralain pesticide", 45)
Level 71
Buffaloberry (Amish)
cleanplot_amish() fertilize( "Alphabet fertilizer", 86) aerate( "Ryogi-Pei air", 32) aerate( "Genlab air", 70) fertilize( "Hippie fertilizer", 14) water( "Wayhaven water", 44) fertilize( "Happy Ed's fertilizer", 106) spread( "Der'thalas neutralizer", 100) aerate( "Detroit air", 10) water( "Gulf of Mexico water", 55) spray( "Murus Faralain pesticide", 79) fertilize( "Smurfy fertilizer", 138) spread( "Cowville neutralizer", 77) spray( "Mount Perplexus pesticide", 40) water( "R'lyeh water", 67) aerate( "Serinth air", 50) spread( "Burns brand neutralizer", 77) spray( "Ant Cave pesticide", 40) spray( "Hunch pesticide", 97) spread( "Garou neutralizer", 34) water( "Atlantis water", 45)
Level 74
Guar (Amish)
cleanplot_amish() spray( "Mount Perplexus pesticide", 49) aerate( "Ryogi-Pei air", 26) spread( "Der'thalas neutralizer", 11) aerate( "Detroit air", 40) water( "Wayhaven water", 17) fertilize( "Hippie fertilizer", 116) fertilize( "Happy Ed's fertilizer", 101) spread( "Cowville neutralizer", 69) water( "R'lyeh water", 13) aerate( "Serinth air", 13) fertilize( "Alphabet fertilizer", 120) water( "Gulf of Mexico water", 39) aerate( "Genlab air", 52) spread( "Burns brand neutralizer", 86) spread( "Garou neutralizer", 104) water( "Atlantis water", 64) fertilize( "Smurfy fertilizer", 88) spray( "Murus Faralain pesticide", 82) spray( "Ant Cave pesticide", 98) spray( "Hunch pesticide", 85)
Level 75
Bok choy (Amish)
cleanplot_amish() aerate( "Ryogi-Pei air", 11) aerate( "Detroit air", 12) spray( "Ant Cave pesticide", 130) fertilize( "Smurfy fertilizer", 44) spread( "Burns brand neutralizer", 94) spread( "Der'thalas neutralizer", 38) spray( "Hunch pesticide", 82) fertilize( "Hippie fertilizer", 99) aerate( "Genlab air", 13) fertilize( "Alphabet fertilizer", 61) water( "R'lyeh water", 11) spray( "Murus Faralain pesticide", 56) fertilize( "Happy Ed's fertilizer", 94) spray( "Mount Perplexus pesticide", 120) spread( "Cowville neutralizer", 15) water( "Gulf of Mexico water", 65) water( "Wayhaven water", 57) water( "Atlantis water", 70) spread( "Garou neutralizer", 37) aerate( "Serinth air", 31)
Cloudberry (Amish)
cleanplot_amish() spray( "Hunch pesticide", 33) spray( "Ant Cave pesticide", 111) aerate( "Detroit air", 61) water( "Atlantis water", 50) spread( "Burns brand neutralizer", 140) fertilize( "Happy Ed's fertilizer", 132) aerate( "Ryogi-Pei air", 37) water( "R'lyeh water", 27) spread( "Garou neutralizer", 39) spread( "Cowville neutralizer", 60) water( "Gulf of Mexico water", 25) fertilize( "Smurfy fertilizer", 58) spray( "Murus Faralain pesticide", 78) aerate( "Serinth air", 58) aerate( "Genlab air", 59) fertilize( "Alphabet fertilizer", 54) spray( "Mount Perplexus pesticide", 23) water( "Wayhaven water", 43) spread( "Der'thalas neutralizer", 45) fertilize( "Hippie fertilizer", 46)
Needed recipes
Anything that isn't in this list.