Difference between revisions of "Combat Augmentation Ring"
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imported>Karvec (Created page with " Category:World Drop =Special Attributes= Can stay with your over reboots. =Area= Random, world drop. =Mob= Random, world drop. <!-- EQBOT START -- do not edit. --> =D...") |
imported>Karvec (Created page with " Category:World Drop =Special Attributes= Can stay with your over reboots. =Area= Random, world drop. =Mob= Random, world drop. <!-- EQBOT START -- do not edit. --> =D...") |
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Revision as of 23:30, 5 August 2013
Special Attributes
Can stay with your over reboots.
Area
Random, world drop.
Mob
Random, world drop.
Description
This miniature device was designed to be worn on the hand. It contains acceleration and position sensors that read out to a powerful microcomputer that processes motion and stimulates the wearer's nerves with low-voltage electrical impulses designed to maximize the efficiency of combat-related motion. The little jolts take some getting used to, but pay off in the form of deadlier use of firearms, melee, or projectile weapons.
Requirements, etc
This item loads in binding form.
Comments
Adds +1 to each weapon skill except gun (+2) i.e.:
Weapons : 1/1 Axe : 1/6 Bare hands : 1/11 Bow : 1/6 Dagger : 1/6 Disciplines : 1/1 Other : 1/6 Physical : 1/6 Two-handed : 1/2 Exotic : 1/6 Gun : 2/7 Lance : 1/6 Mace : 1/6 Polearm : 1/6 Sword : 1/6