Difference between revisions of "Auto Injector"
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imported>KyrinFireheart (Created page with " CYBORGS :: Auto Injector There are times when a cyborg's regenerative implants are insufficient and one massive amount of healing is required. For these instances the ...") |
imported>KyrinFireheart (Created page with " CYBORGS :: Auto Injector There are times when a cyborg's regenerative implants are insufficient and one massive amount of healing is required. For these instances the ...") |
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Latest revision as of 22:01, 5 January 2018
CYBORGS :: Auto Injector
There are times when a cyborg's regenerative implants are insufficient and one massive amount of healing is required. For these instances the C.R.C. developed the Auto Injector, an implant that administers an enormous cocktail of rapid acting healing drugs. The C.R.C. has never released the full list of ingredients to ensure that rival corporations do not steal the formula but it can be assumed that several basic chemicals are included in the injection. Epinephrine or atropine are required to increase heart rate, contractility and blood pressure while sodium bicarbonate reverses the metabolic acidosis associated with the majority of arrest situations. Dextrose is another probable constituent, added to help treat lethargy and shock. Further elements are subject to speculation but whatever the components the end results is certain - tremendous healing power in one injection.
The Auto Injector requires Stim Packs which can be purchased at the C.R.C. Supply Store located on level 6. This implant can be installed in multiple instances. This implant gives access to the 'inject' and 'autothresh' powers.
In-game Bonus: Allows for the use of scientific "potions" that can be set to automatically be used when a certain event happens.
Body Location(open/used) Body Slots Required(open/used)
right right wrist left left wrist
Control Required: 2.00 Power Cost: 0 Credit Cost: 40000 Heat Generated: Low