Difference between revisions of "Psychoactive Pulser"

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imported>KyrinFireheart
(Created page with " CYBORGS :: Psychoactive Pulser Like all pulsers, the Psychoactive Pulser functions by periodically firing after brief downtime to allow it to recharge. When it does, ...")
imported>KyrinFireheart
(Created page with " CYBORGS :: Psychoactive Pulser Like all pulsers, the Psychoactive Pulser functions by periodically firing after brief downtime to allow it to recharge. When it does, ...")
 
(No difference)

Latest revision as of 03:11, 6 January 2018

 CYBORGS :: Psychoactive Pulser
 Like all pulsers, the Psychoactive Pulser functions by periodically
 firing after brief downtime to allow it to recharge. When it does,
 it emits a high intensity neural wave that disrupts both brain 
 tissue and electronic subcircuits. More subtle than many other
 offensive weapons, the effect of this implant is no less devastating.
 Note: The pulse from this weapon will hit every enemy in the room.
 In-game Bonus: AOE Mental Damage
 Body Location(open/used)           Body Slots Required(open/used)     
 waist                              waist
 Control Required: 3.25             Heat Generated: Extreme
 Credit Cost: 105625                Weapon Speed: Slow
 Power Cost: 12                     Weapon Power: Medium