Difference between pages "Cold Fusion Grid Pack" and "Combat Augmentation Ring"
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imported>KyrinFireheart (Created page with " CYBORGS :: Cold Fusion Grid Pack The so-called 'holy grail' of physics seemed destined to remain out of reach until C.R.C. scientists mastered the process using a previ...") |
imported>Karvec (Created page with " Category:World Drop =Special Attributes= Can stay with your over reboots. =Area= Random, world drop. =Mob= Random, world drop. <!-- EQBOT START -- do not edit. --> =D...") |
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− | + | [[Category:World Drop]] | |
− | + | =Special Attributes= | |
− | + | Can stay with your over reboots. | |
− | |||
− | |||
− | |||
− | |||
− | + | =Area= | |
− | + | Random, world drop. | |
− | |||
− | + | =Mob= | |
+ | Random, world drop. | ||
− | + | <!-- EQBOT START -- do not edit. --> | |
+ | =Description= | ||
+ | This miniature device was designed to be worn on the hand. It | ||
+ | contains acceleration and position sensors that read out to a powerful | ||
+ | microcomputer that processes motion and stimulates the wearer's nerves | ||
+ | with low-voltage electrical impulses designed to maximize the | ||
+ | efficiency of combat-related motion. The little jolts take some | ||
+ | getting used to, but pay off in the form of deadlier use of firearms, | ||
+ | melee, or projectile weapons. | ||
− | + | =Requirements, etc= | |
− | |||
− | + | This item loads in binding form. | |
+ | |||
+ | =Comments= | ||
+ | |||
+ | Adds +1 to each weapon skill except gun (+2) i.e.: | ||
+ | |||
+ | Weapons : 1/1 | ||
+ | Axe : 1/6 | ||
+ | Bare hands : 1/11 | ||
+ | Bow : 1/6 | ||
+ | Dagger : 1/6 | ||
+ | Disciplines : 1/1 | ||
+ | Other : 1/6 | ||
+ | Physical : 1/6 | ||
+ | Two-handed : 1/2 | ||
+ | Exotic : 1/6 | ||
+ | Gun : 2/7 | ||
+ | Lance : 1/6 | ||
+ | Mace : 1/6 | ||
+ | Polearm : 1/6 | ||
+ | Sword : 1/6 |
Revision as of 00:30, 6 August 2013
Special Attributes
Can stay with your over reboots.
Area
Random, world drop.
Mob
Random, world drop.
Description
This miniature device was designed to be worn on the hand. It contains acceleration and position sensors that read out to a powerful microcomputer that processes motion and stimulates the wearer's nerves with low-voltage electrical impulses designed to maximize the efficiency of combat-related motion. The little jolts take some getting used to, but pay off in the form of deadlier use of firearms, melee, or projectile weapons.
Requirements, etc
This item loads in binding form.
Comments
Adds +1 to each weapon skill except gun (+2) i.e.:
Weapons : 1/1 Axe : 1/6 Bare hands : 1/11 Bow : 1/6 Dagger : 1/6 Disciplines : 1/1 Other : 1/6 Physical : 1/6 Two-handed : 1/2 Exotic : 1/6 Gun : 2/7 Lance : 1/6 Mace : 1/6 Polearm : 1/6 Sword : 1/6