Difference between pages "Cold Fusion Grid Pack" and "Combat Augmentation Ring"

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imported>KyrinFireheart
(Created page with " CYBORGS :: Cold Fusion Grid Pack The so-called 'holy grail' of physics seemed destined to remain out of reach until C.R.C. scientists mastered the process using a previ...")
 
imported>Karvec
(Created page with " Category:World Drop =Special Attributes= Can stay with your over reboots. =Area= Random, world drop. =Mob= Random, world drop. <!-- EQBOT START -- do not edit. --> =D...")
 
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  CYBORGS :: Cold Fusion Grid Pack
+
[[Category:World Drop]]
  
  The so-called 'holy grail' of physics seemed destined to remain out
+
=Special Attributes=
  of reach until C.R.C. scientists mastered the process using a previously
+
Can stay with your over reboots.
  undiscovered element to extract enormous amounts of energy from
 
  hydrogen. Though essentially a simple reaction, the sheer quantity
 
  of power generated requires that the Cold Fusion Grid Pack is
 
  installed in a Power Grid.
 
  
  In-Game Bonus: Adds Power for Implants.  Your total power systems can not use more than 25% of the total control
+
=Area=
  of your S.I.N.C. In addition, for every 1 point of power generation,
+
Random, world drop.
  50 points of storage are required.
 
  
  Body Location(open/used)          Body Slots Required(open/used)   
+
=Mob=
 +
Random, world drop.
  
  power grid                        power grid pack
+
<!-- EQBOT START -- do not edit. -->
 +
=Description=
 +
This miniature device was designed to be worn on the hand.  It
 +
contains acceleration and position sensors that read out to a powerful
 +
microcomputer that processes motion and stimulates the wearer's nerves
 +
with low-voltage electrical impulses designed to maximize the
 +
efficiency of combat-related motion.  The little jolts take some
 +
getting used to, but pay off in the form of deadlier use of firearms,
 +
melee, or projectile weapons. 
  
  Control Required: 1.00            Power Storage: 0
+
=Requirements, etc=
  Credit Cost: 10000                Power Regeneration: 8
 
  
  [[Category:Implants| ]]
+
This item loads in binding form.
 +
 
 +
=Comments=
 +
 
 +
Adds +1 to each weapon skill except gun (+2) i.e.:
 +
 
 +
Weapons          : 1/1   
 +
  Axe              : 1/6 
 +
  Bare hands        : 1/11
 +
  Bow              : 1/6 
 +
  Dagger            : 1/6 
 +
  Disciplines      : 1/1 
 +
    Other            : 1/6
 +
    Physical          : 1/6
 +
    Two-handed        : 1/2
 +
  Exotic            : 1/6 
 +
  Gun              : 2/7 
 +
  Lance            : 1/6 
 +
  Mace              : 1/6 
 +
  Polearm          : 1/6 
 +
  Sword            : 1/6

Revision as of 00:30, 6 August 2013


Special Attributes

Can stay with your over reboots.

Area

Random, world drop.

Mob

Random, world drop.

Description

This miniature device was designed to be worn on the hand. It contains acceleration and position sensors that read out to a powerful microcomputer that processes motion and stimulates the wearer's nerves with low-voltage electrical impulses designed to maximize the efficiency of combat-related motion. The little jolts take some getting used to, but pay off in the form of deadlier use of firearms, melee, or projectile weapons.

Requirements, etc

This item loads in binding form.

Comments

Adds +1 to each weapon skill except gun (+2) i.e.:

Weapons           : 1/1    
  Axe               : 1/6  
  Bare hands        : 1/11 
  Bow               : 1/6  
  Dagger            : 1/6  
  Disciplines       : 1/1  
    Other             : 1/6
    Physical          : 1/6
    Two-handed        : 1/2
  Exotic            : 1/6  
  Gun               : 2/7  
  Lance             : 1/6  
  Mace              : 1/6  
  Polearm           : 1/6  
  Sword             : 1/6