Difference between revisions of "Thundering"

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Latest revision as of 12:46, 5 May 2014

Special Attributes

Can stay with your over reboots.

-1 Intelligence

Absorbs wearer's Spell Points to charge itself up, then spends Spell Points to discharge lightning attacks upon the wearer's foe. Neither Spell Point cost is large.

Area

Random, world drop.

Mob

Random, world drop.

Description

You see a delicate silver ring attached to a small silver disc by what appears to be a delicate chain of platinum. The disc is currently latched onto the flesh on the back of your hand, and you can see small blue sparks dancing along the chain. If bound, this item has a chance to stick with you over boots. It has a magical glow about it.

It looks light.

Requirements, etc

Unbreakable

Binds upon pickup

Will self-destruct upon pickup if another Thundering exists in one's inventory.

You must be level 55 to wear this.


Bladesinger Evaluation

For help, see Damage Types.

EdgedGod-Wrought
BluntGod-Wrought
FireSubstandard
IceSubstandard
AcidSubstandard
ElectricityGod-Wrought
MindSubstandard
EnergySubstandard
PoisonSubstandard
RadiationGod-Wrought


Juggernaut Evaluation

    >>>>> Armour Analysis for: Thundering <<<<<

          Edged: Poor protection from this form of attack.
          Blunt: Poor protection from this form of attack.
           Fire: No protection from this form of attack.
            Ice: No protection from this form of attack.
           Acid: No protection from this form of attack.
       Electric: Average protection from this form of attack.
           Mind: No protection from this form of attack.
         Energy: No protection from this form of attack.
         Poison: No protection from this form of attack.
      Radiation: Average protection from this form of attack.

                  >>>>> Armour Type: ring <<<<<


Comments

Please add other guild evals!