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		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;One Shot, One Kill&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
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		<title>imported&gt;Thoreau: /* One Shot, One Kill */</title>
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		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;One Shot, One Kill&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
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		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;One Shot, One Kill&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
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		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;One Shot, One Kill&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
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		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;One Shot, One Kill&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
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		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;One Shot, One Kill&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
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		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;One Shot, One Kill&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
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		<title>imported&gt;Thoreau: /* One Shot, One Kill */</title>
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		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;One Shot, One Kill&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
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		<title>imported&gt;Thoreau: /* One Shot, One Kill */</title>
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		<updated>2019-08-07T13:37:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;One Shot, One Kill&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{CraftingBanner}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
While [[Enchanting|enchanters]] can create special gems in their kiln, these gems must first be charged before they may be used.&lt;br /&gt;
&lt;br /&gt;
The process of charging a gem is called Wrangling, and it is its own discipline. In order to wrangle a gem, one must '''entrap''' a mob's essence just a few rounds before it dies. If the entrap is successful, the mob will drop a ''chaos essence'' which may then be '''wrangle'''d into a gem.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
''Last Updated June 01, 2009''&lt;br /&gt;
&lt;br /&gt;
* You ''must'' be using an enchanter-made gem to entrap or wrangle. These commands do not work with the jewelstones from mining. Those are merely some of the components which an enchanter uses to make a gem.&lt;br /&gt;
* Your entrap attempt will only last a few rounds. If the mob does not die shortly after you start to entrap, the attempt will be wasted.&lt;br /&gt;
* Once a gem has been charged, it ''can not be stashed''.&lt;br /&gt;
* Once an &amp;quot;entrap&amp;quot; attempt has been made with a gem, whether it be successful or not, the gem ''can not be stashed''.&lt;br /&gt;
* Gems must be filled to 100%. Less than this and they are unusable, more than this and they will either explode or crack (reduce in quality).&lt;br /&gt;
* If a gem explodes, you get no cxp. &lt;br /&gt;
* Gems may only be wrangled a finite number of times. Examine your gem to see how many attempts it has left. &lt;br /&gt;
* You will receive the same amount of cxp for filling a gem in 1 &amp;quot;entrap&amp;quot; attempt, as you will for filling the gem in the maximum amount of &amp;quot;entrap&amp;quot; attempts.&lt;br /&gt;
&lt;br /&gt;
==Class Sizes==&lt;br /&gt;
&lt;br /&gt;
As you progress, the gem will require more effort to fill. The total needed to fill the gem seems to be directly linked to total class size.&lt;br /&gt;
&lt;br /&gt;
Example: If the gem needs 60,000 in class total, you can wrangle 1-60k mob, 2-30k mobs, 3-20k mobs, etc. Be careful, each gem only possesses a certain number of 'entrap' attempts. The following is an approximation of total class needed for gem levels:&lt;br /&gt;
&lt;br /&gt;
*Levels  1 - 4    Total needed  ~11,500 - ~14,400&lt;br /&gt;
*Levels  5 - 9    Total needed  ~24,000&lt;br /&gt;
*Levels 10 - 14   Total needed  ~48,000&lt;br /&gt;
*Levels 15 - 19   Total needed  ~69,000&lt;br /&gt;
*Levels 20 - 24   Total needed  ~120,000 - ~130,000&lt;br /&gt;
*Levels 25 - 29   Total needed  ~175,000 - ~184,000&lt;br /&gt;
*Levels 30 - 34   Total needed  ~240,000 - ~260,000&lt;br /&gt;
*Levels 35 - 39   Total needed  ~345,000 - ~379,000&lt;br /&gt;
*Levels 40 - 44   Total needed  ~485,000 - ~524,000&lt;br /&gt;
*Levels 45 - 49   Total needed  ~765,000 - ~809,000&lt;br /&gt;
*Levels 50 - 54   Total needed  ~950,000 - ~1,100,000&lt;br /&gt;
*Levels 55 - 59   Total needed  ~1,200,000 - ~1,300,000&lt;br /&gt;
*Levels 60 - 64   Total needed  ~1,650,000 - ~1,800,000&lt;br /&gt;
*Levels 65 - 69   Total needed  ~2,050,000 - ~2,100,000&lt;br /&gt;
*Levels 70 - 74   Total needed  ~2,400,000&lt;br /&gt;
*Levels 75 - 79   Total needed  ~3,100,000&lt;br /&gt;
*Levels 80 - 84   Total needed  3,608,250 - ~3,650,000&lt;br /&gt;
*Levels 85 - 89   Total needed  ~3,850,000 - ~4,250,000&lt;br /&gt;
*Levels 90 - 94   Total needed  ~4,350,000 - ~4,600,000&lt;br /&gt;
*Levels 95 - 99   Total needed  ~5,400,000 - ~5,650,000&lt;br /&gt;
&lt;br /&gt;
==Tricky Part==&lt;br /&gt;
&lt;br /&gt;
Ok, here's the tricky part:&lt;br /&gt;
 &lt;br /&gt;
   As you know, it is often very difficult to find mobs that do not fluctuate in class size. &lt;br /&gt;
   If you should find a mob that is good for wrangling that only fluctuates within a &lt;br /&gt;
   small amount, write it down, and note his location. You'll be revisiting him often. &lt;br /&gt;
   It is good practice to try and find a mob that will almost get you to 100%, then   &lt;br /&gt;
   finish it off with a couple of tiny mobs; according to the level of the gem, and the &lt;br /&gt;
   percentage left to be filled on the gem. This information is available by simply &lt;br /&gt;
   'exa'mining the gem. For example, it's much easier to kill one 70k mob to get &lt;br /&gt;
   95% of the gem, then still have 8 or 9 attempts to get the remaining 5% on small &lt;br /&gt;
   stuff. Also, mobs under 3k seem to be mostly static in class.&lt;br /&gt;
&lt;br /&gt;
N.B. Legendary gems are less tollerant to overcharging than the lesser gems, so are more likely to crack and break if you try to wrangle too large a mob.&lt;br /&gt;
&lt;br /&gt;
===Specfic Wrangling Data===&lt;br /&gt;
[[Pelonza's Wrangling Ranch]]&lt;br /&gt;
*Minor Might, class 2095, 16.8%&lt;br /&gt;
*Minor Might, class 6385, 51.2%&lt;br /&gt;
*Minor Blades Protection, class 7220, 58.04%&lt;br /&gt;
*...&lt;br /&gt;
&lt;br /&gt;
===One Shot, One Kill===&lt;br /&gt;
The sniper's approach to wrangling.&lt;br /&gt;
*Level 2 gem - Smelly Smurf [class: 13050] - 100%.&lt;br /&gt;
*Level 7 gem - Big Vicious Rabbit [class: 25810] - 100%.&lt;br /&gt;
**Sometimes the Big Vicious Rabbits will crack a Level 7 gem, if they are larger than the 25xxx class. Be wary. 2 of 10 gems cracked on me.&lt;br /&gt;
**Sometimes the Big Vicious Rabbits will pop a Level 8 gem.  [The class was: 30950]&lt;br /&gt;
*Level 7 gem - A Swampling [class: 24000-26000], Wormhole Addition Tharog's area in Chaos.&lt;br /&gt;
**About 10% of the time it will only fill up to 98.5% but it's worth the trip.&lt;br /&gt;
*Level 10-14 Gems: Skeleton Knight/Blood Golem, level 4 Necromancer's Lair. [Approx 52000]&lt;br /&gt;
**Cracked a couple, none destroyed.&lt;br /&gt;
*Level 15-19 Gems: Shambling Zombie, Aegis Global level 1 [Approx 81000]&lt;br /&gt;
**Worked every time, no cracks.&lt;br /&gt;
*Level 20-24 Gems: Undead Ghost, Alizarian Forest [Approx 124000]&lt;br /&gt;
**Worked every time, no cracks.&lt;br /&gt;
**Mummies and Werebeasts in the same area work, but some (over 130k) will crack.&lt;br /&gt;
*Level 31 Gem: Creature of Jade, Ant Hole [class: Approx 260k~280k]&lt;br /&gt;
*Level 37 Gem: Aegis Soldier Model 66-SO (lvl 5) [class: 358k]&lt;br /&gt;
*Level 40-44 Gems: POL2 Dragon beasts [Approx 525k-580k]&lt;br /&gt;
**Will crack a few&lt;br /&gt;
*Level 55-59 Gems: POL3 main area mobs (Stag, Elf, Wyvern, Wolf approx 1.3-1.4M)&lt;br /&gt;
**Will crack a about 30% due to some mobs being 1.5m&lt;br /&gt;
&lt;br /&gt;
===2 shots, 100% filled===&lt;br /&gt;
*Minor Might, 2 x Loading Dock Worker (from Hamilton Plant), class 6030. 100% filled.&lt;br /&gt;
*Minor Agility, Warhaft, class 11585 + Rimalkin, class 1830. 100% filled.&lt;br /&gt;
*Level 7 gem, Middle-aged monk + strong monk. 100% filled.&lt;br /&gt;
**This procedure cracked and destroyed gems for me. Classes likely too variable.&lt;br /&gt;
*Level 5-9 gem: Land warhaft x 2.&lt;br /&gt;
*Level 15-19 Gems: Guardian to the Arch Mage (38K).&lt;br /&gt;
*Level 25-29 Gems: Rotting Zombie, Aegis Global Level 2 [Approx 90000].&lt;br /&gt;
**Perfect every time.&lt;br /&gt;
*Level 25-29 Gems: A guarding soldier + servant, Ink's Encampment&lt;br /&gt;
**Perfect every time so far (after 40 gems).&lt;br /&gt;
&lt;br /&gt;
*Level 35-39 Gems: 2x Aegis Sentry 62-CC, 4x Lvl 2 Zombies, 1x 62-CC + 2x Zombies&lt;br /&gt;
&lt;br /&gt;
==Related help files==&lt;br /&gt;
See: &amp;lt;code&amp;gt;'''crafthelp chaos wrangling'''&amp;lt;/code&amp;gt; on the mud.&lt;br /&gt;
&lt;br /&gt;
[[category:Crafting]][[category:Profession]][[category:Wrangling]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Thoreau</name></author>
		
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