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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Priest Guild==&lt;br /&gt;
Priests are one of the older guilds on Three Kingdoms.  We are excellent in parties with other guilds and are usually in demand due to our extensive healing abilities.  Guild members tend to be friendly, talkative, and willing to help out anyone in need. No other guild has a line dedicated to griping, a guild box so chatty, or as many hot mudders. (woohoo!)  Feel free to ask any priest if you need more information about our beloved guild.&lt;br /&gt;
&lt;br /&gt;
Devoted followers of the gods are granted extraordinary powers by their deities. The powers vary from god to god, and include healing of wounds, inflicting damage on others, and control over weather, the elements, and nature itself.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===Offense===&lt;br /&gt;
Priests have a wide variety of spells for which can be used for damage depending on your fighting style or what you are fighting.&lt;br /&gt;
&lt;br /&gt;
Spells that are noted below are attached to spheres for which are earned by advancing through guild levels. &lt;br /&gt;
&lt;br /&gt;
Depending on your diety and which opposing sphere you choose will depend on when you learn them.&lt;br /&gt;
&lt;br /&gt;
Name:        Magical Stone&lt;br /&gt;
Command:     mstone [who]&lt;br /&gt;
Step:        2&lt;br /&gt;
Cost:        20 spell points&lt;br /&gt;
Sphere:      Combat&lt;br /&gt;
Category:    Attack&lt;br /&gt;
Reagents:    Pebble&lt;br /&gt;
Description: Hurl an enchanted stone at&lt;br /&gt;
Damage Type: Blunt&lt;br /&gt;
&lt;br /&gt;
Name:        Magical Hammer&lt;br /&gt;
Command:     hammer [who]&lt;br /&gt;
Step:        6&lt;br /&gt;
Cost:        40 spell points&lt;br /&gt;
Sphere:      Combat&lt;br /&gt;
Reagents:    Tiny Hammer&lt;br /&gt;
Damage Type: Blunt&lt;br /&gt;
&lt;br /&gt;
Name:        Lightning Strike&lt;br /&gt;
Command:     lightningstrike [who]&lt;br /&gt;
Cost:        10 + 1 x Step spell points&lt;br /&gt;
Sphere:      Weather&lt;br /&gt;
Category:    Attack&lt;br /&gt;
Reagents:    None (for now)&lt;br /&gt;
Damage Type: Electric&lt;br /&gt;
&lt;br /&gt;
Name:        Twister&lt;br /&gt;
Command:     twister [who]&lt;br /&gt;
Cost:        10 + 1 x Step spell points&lt;br /&gt;
Sphere:      Weather&lt;br /&gt;
Category:    Attack&lt;br /&gt;
Reagents:    Feather&lt;br /&gt;
Damage Type: Blunt&lt;br /&gt;
&lt;br /&gt;
Name:        Sun Ray&lt;br /&gt;
Command:     sunray [who]&lt;br /&gt;
Cost:        10 + 1 x Step spell points ** &lt;br /&gt;
Sphere:      Weather&lt;br /&gt;
Category:    Attack&lt;br /&gt;
Damage type: Radiation&lt;br /&gt;
&lt;br /&gt;
Name:        Chill Touch&lt;br /&gt;
Command:     chilltouch [who]&lt;br /&gt;
Step:        30&lt;br /&gt;
Cost:        10 + 1 x Step spell points&lt;br /&gt;
Sphere:      Combat&lt;br /&gt;
Category:    Attack&lt;br /&gt;
Damage Type: Ice&lt;br /&gt;
&lt;br /&gt;
Name:        Flamestrike&lt;br /&gt;
Command:     flamestrike [who]&lt;br /&gt;
Step:        43&lt;br /&gt;
Cost:        10 + 1 x Step spell points&lt;br /&gt;
Sphere:      Combat&lt;br /&gt;
Category:    Attack&lt;br /&gt;
Reagents:    None (for now)&lt;br /&gt;
Damage Type: Fire&lt;br /&gt;
&lt;br /&gt;
Name:        Soul shatter&lt;br /&gt;
Command:     soulshatter [who]&lt;br /&gt;
Step:        48&lt;br /&gt;
Cost:        10 + 1 x Step spell points&lt;br /&gt;
Sphere:      Combat&lt;br /&gt;
Category:    Attack&lt;br /&gt;
Damage Type: Mind&lt;br /&gt;
&lt;br /&gt;
Name:        Acidspray&lt;br /&gt;
Command:     acidspray [who]&lt;br /&gt;
Step:        Demi-God Ability&lt;br /&gt;
Cost:        10 + 1 x Step spell points&lt;br /&gt;
Category:    Attack&lt;br /&gt;
Damage Type: Acid&lt;br /&gt;
&lt;br /&gt;
**Some spells require guild quests to be completed in order to utilize their ability.&lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
The guild's primary defenses also come from its spells, although our tanking ability is augmented greatly by our healing abilities.  Magic armour can be summoned, and protection spells cast.  After monsters pound on a priest for many rounds, a well-timed healing spell will lessen the damage considerably.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Name:        Protection&lt;br /&gt;
Command:     protection [off]&lt;br /&gt;
Step:        19&lt;br /&gt;
Cost:        150 spell points&lt;br /&gt;
Sphere:      Protection&lt;br /&gt;
Category:    Misc&lt;br /&gt;
Reagents:    Incense&lt;br /&gt;
Description: Will significantly protect you from attacks.&lt;br /&gt;
&lt;br /&gt;
Name:        Barkskin&lt;br /&gt;
Command:     barkskin&lt;br /&gt;
Guild level: 8&lt;br /&gt;
Cost:        100 mana&lt;br /&gt;
Sphere:      Nature&lt;br /&gt;
Category:    Misc&lt;br /&gt;
Reagents:    Bark&lt;br /&gt;
&lt;br /&gt;
Name:        Protection from Power&lt;br /&gt;
Command:     propower&lt;br /&gt;
Guild level: 17&lt;br /&gt;
Cost:        300 sp, 300 mana&lt;br /&gt;
Sphere:      Protection&lt;br /&gt;
Category:    Misc&lt;br /&gt;
Reagents:    Mercury&lt;br /&gt;
&lt;br /&gt;
Name:        Protection from Elements&lt;br /&gt;
Command:     proelem&lt;br /&gt;
Guild level: 16&lt;br /&gt;
Cost:        300 sp, 300 mana&lt;br /&gt;
Sphere:      Protection&lt;br /&gt;
Category:    Misc&lt;br /&gt;
Reagents:    Sulphur&lt;br /&gt;
&lt;br /&gt;
Name:        Magical Vestment&lt;br /&gt;
Command:     vestment&lt;br /&gt;
Step:        12&lt;br /&gt;
Cost:        100 spell points&lt;br /&gt;
Sphere:      Protection&lt;br /&gt;
Category:    Misc&lt;br /&gt;
Reagents:    White Cloth&lt;br /&gt;
&lt;br /&gt;
Name:        Invincibility&lt;br /&gt;
Command:     invin&lt;br /&gt;
Step:        Demi-god ability&lt;br /&gt;
Cost:        100 Mana&lt;br /&gt;
Category:    Defense&lt;br /&gt;
&lt;br /&gt;
===Mends===&lt;br /&gt;
Mends can now heal GP, HP, and SP from a distance.&lt;br /&gt;
&lt;br /&gt;
Mending other players will cost a priest some of their piety.&lt;br /&gt;
&lt;br /&gt;
Participating Guilds So Far -&lt;br /&gt;
Priests, Monks, Mages, Breed, Jedi, Juggers, Knights, Cyborgs, Gentech, Bard, Changelings&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
There are many miscellaneous powers granted to the priests.&lt;br /&gt;
&lt;br /&gt;
Priests can enchant weapons, change people's alignment based upon the alignment of their diety, feather touch the weight of items, and temporarily boost a player's stats.  &lt;br /&gt;
&lt;br /&gt;
Priests can also create fireseeds and goodberries for anyone. &lt;br /&gt;
&lt;br /&gt;
Animal growth can temporarily raise the strength of a summoned mob. Be aware that this may create issues with Necromancer's summoned undead.&lt;br /&gt;
&lt;br /&gt;
Priests also have useful spells that may assist them in battle.&lt;br /&gt;
&lt;br /&gt;
Name:        Avatar&lt;br /&gt;
Command:     psummon&lt;br /&gt;
Cost:        200 spell points&lt;br /&gt;
Sphere:      Summoning&lt;br /&gt;
Category:    Attack&lt;br /&gt;
&lt;br /&gt;
Name:        Hold Person&lt;br /&gt;
Command:     phold [who]&lt;br /&gt;
Step:        Demi-God ability&lt;br /&gt;
Cost:        75 spell points&lt;br /&gt;
Category:    Attack&lt;br /&gt;
Reagents:    Iron Rod&lt;br /&gt;
&lt;br /&gt;
Name:        Curse&lt;br /&gt;
Sphere:      Charm&lt;br /&gt;
Command:     curse [who]&lt;br /&gt;
Cost:        150 spell points&lt;br /&gt;
Sphere:      Charm&lt;br /&gt;
Category:    Misc&lt;br /&gt;
Reagents:    Dung&lt;br /&gt;
&lt;br /&gt;
Name:        Animal Growth&lt;br /&gt;
Sphere:      Nature&lt;br /&gt;
Command:     growth [who]&lt;br /&gt;
Cost:        150 spell points&lt;br /&gt;
Sphere:      Nature&lt;br /&gt;
Category:    Misc&lt;br /&gt;
&lt;br /&gt;
Name:        Beseech&lt;br /&gt;
Command:     beseech&lt;br /&gt;
Step:        15&lt;br /&gt;
Cost:        Free.&lt;br /&gt;
Sphere:      None&lt;br /&gt;
Category:    None&lt;br /&gt;
&lt;br /&gt;
Name:        Recite Verses&lt;br /&gt;
Command:     recite&lt;br /&gt;
Step:        Multi-sphere spell&lt;br /&gt;
Cost:        20 spell points / round&lt;br /&gt;
Sphere:      Combat&lt;br /&gt;
Category:    Misc&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
There are twelve gods that a priest can choose to worship, 4 good, 4 neutral, and 4 evil.  The followers of each god have certain spheres of influence that are stronger or weaker, but overall things are fairly balanced.  A new priest starts with the rank of acolyte and works his way up to immortal and beyond.&lt;br /&gt;
&lt;br /&gt;
==Restrictions==&lt;br /&gt;
Each of the gods has their own set of restrictions. Common ones include keeping alignment on the correct path (good/neutral/evil), not wielding bladed weapons, and minor armour restrictions.  Also, reagents from the guild are required to cast many of the spells.&lt;br /&gt;
&lt;br /&gt;
==GXP==&lt;br /&gt;
Guild experience is gained through casting spells. &lt;br /&gt;
&lt;br /&gt;
The guild levels are known as 'steps ascended'.  &lt;br /&gt;
&lt;br /&gt;
There are 80+ steps to ascend, with each one bringing a bit more power.&lt;br /&gt;
&lt;br /&gt;
GXP rate is determined by Guild Level * Faith Level * Mana use.&lt;br /&gt;
&lt;br /&gt;
==Player GMs==&lt;br /&gt;
&lt;br /&gt;
  The following people are available to help with any guild issues&lt;br /&gt;
  or questions you have.  If you are having a problem, talk to any &lt;br /&gt;
  of these people.&lt;br /&gt;
 &lt;br /&gt;
  Pope: Dalandra, Maryjayne, Morinda&lt;br /&gt;
  Cardinals: Vika&lt;br /&gt;
  Archbishops: Reality &lt;br /&gt;
  Bishop: Kichi, Assassin&lt;br /&gt;
  Elder: Zor&lt;br /&gt;
 &lt;br /&gt;
  Inactive: Wodam (C), Blink (C), Nofx (A), Thadar (B)&lt;br /&gt;
 &lt;br /&gt;
  Pontiffs - head GMs, go to them with any major issue. &lt;br /&gt;
  Cardinals - active staff, go to them with day to day stuff, or&lt;br /&gt;
  a major issue if no Pontiff is around.  &lt;br /&gt;
  Archbishops - semi-active staff, go to them as you would a Cardinal.&lt;br /&gt;
  Bishops - Cardinals in training&lt;br /&gt;
 &lt;br /&gt;
  For wizardly issues, please contact: &lt;br /&gt;
 &lt;br /&gt;
  Head WGM:       Thyros, Phoenix&lt;br /&gt;
  Assistant WGM:  Muzicchik&lt;br /&gt;
  WIZ flaps:      Vraal &lt;br /&gt;
 &lt;br /&gt;
[[Category:Guild]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Squirrel3k</name></author>
		
	</entry>
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