MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

{
    "batchcomplete": "",
    "continue": {
        "gapcontinue": "Recent_Status",
        "continue": "gapcontinue||"
    },
    "warnings": {
        "main": {
            "*": "Subscribe to the mediawiki-api-announce mailing list at <https://lists.wikimedia.org/mailman/listinfo/mediawiki-api-announce> for notice of API deprecations and breaking changes."
        },
        "revisions": {
            "*": "Because \"rvslots\" was not specified, a legacy format has been used for the output. This format is deprecated, and in the future the new format will always be used."
        }
    },
    "query": {
        "pages": {
            "1225": {
                "pageid": 1225,
                "ns": 0,
                "title": "Realm of the Verbeeg",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "{{AreaTemplate\n|image=none.jpg\n|wizard=Vexorg\n|portal=Ice\n|dirs=e,n,trail\n|desc=The realm of the Verbeeg is a complex area in the frozen north of Fantasy. It is wise to pay good care and attention when exploring this area, because there are many sub areas and hidden secrets to be found within. \n|mobs=Some of the items to be found here:\n* [[Cryohydra set]] (helmet/boots/cloak/gloves/shield), first few pieces are no break!\n* [[Shortsword of Annihilation]]\n* [[Powerstone]]\n* [[A wand of ice bolt]] (name may not be exact)\n* [[Frozen staff of the Summoner]] (name may not be exact) \nMany large mobs in hidden exit sections of the area. A definite area to explore if you have not already! \n|other=\n}}\n[[category: Fantasy areas]]"
                    }
                ]
            },
            "1227": {
                "pageid": 1227,
                "ns": 0,
                "title": "Reapers",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "<pre>\n\n                                 []~--..__ \n           _                     []       ``-.._ \n        .'^ ^'.                  []__           `-._        \n       /   ,--.\\                 ||_ ```---..__     `-.     \n      {   /    \\\\               /|//}          ``--._  `.   \n      |  ( * * ||              |////}                `-. \\  \n      |  |     ||             //``//                    `.\\  \n      |  |     ||            //  ``                       `|  \n      /  |     |/        _,-//\\  ||                         \n     /    \\    )`-,__,-'`  |/  \\ ||                         \n    /  |  |   / |           \\   |||                         \n   /   \\  |   | |            |  /||                         \n /      | |   | )            \\ | ||                         \n\n                  FEAR THE REAPER!  \n</pre>\n\nCarefully balanced between the physical and magical realms, Reapers have a vast arsenal of both combat and non-combat powers at their disposal.\n\nReapers possess the power to \"Drain\" energy from their opponents, while replenishing their own physical strength. Like Liches, Reapers also have the ability to heal themselves outside of combat in a dream-like state. At circle 30, Reapers gain the ability to \"Blaze\", dramatically increasing their attacking power while replenishing their necromantic energy. This power can only be invoked a limited number of times per guild repower.\n\nReapers have a special claim over the workings of Death. With the power of \"[[Deathwatch]],\" Reapers are able to watch over others at the time of their demise, often snatching them from the claws of Death. Reapers also have the ability to call their magical \"Scythe\" into battle with them, inflicting massive amounts of damage on their opponents. And if that were not enough, a well trained Reaper may visit Death's own forge, to forge their own personalised Deathscythe to wield (although not without some considerable effort and risk).\n\nSince the Reaper maintains a balance of physical and magical powers, weapon restrictions disappear quickly as one increases in rank, making the Reaper a formidable enemy in battle.\n[[category:Terminology]]\n[[category:Necro forms]]"
                    }
                ]
            }
        }
    }
}